202,071 Commits over 4,171 Days - 2.02cph!
craft count debugging
fix VM box access bug
Cherrypicking only player model changes (may be temporary)
update to sal cleaver controller
Fixed DFileBrowser not working with root/empty base directory.
Improved world serialization
Reduced resolution of some terrain maps
Gang hq. Gang buildings will spawn differently.
wip elo / division / league stuff
Subtracting player models
AI designer tab persistence, polish and bug fixes
Gang buildings are no longer spawned randomly.
Fixed water drinking interaction sometimes not showing
Removed bad BuildingDesire.Save override
AI designer bits
Separated movement and action in Animal AI.
Various human module scoring tweaks
Stat types enum generator
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Added a go to previous module change button in the ai debugger
Corpses should now drop embedded projectiles when they are skinned
Finished two-sided foliage brdf w/ translucency
Fixed reflections in core shader set
Cleaned up gbuffer encoding backend
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
reserach bench only accepts scrap
redid research bench ui
sell order 'out of stock' displays as grey instead of red
display workbench requirements when researching item
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
Fixed player damage not working
Merge in the latest from Main.
google sheet balance implementation
Merged in Diogo's Rust changes (23042.
23045, 23073)
Scientists no longer shoots right through animals.
Better terrain map index to coordinate conversion
Water map is stored as short instead of float
Increased resolution of some terrain maps
Water map bake encoding fix
Re-baked custom map water textures
Rust merge selection (23039,
23040, 23056). Cherry picked changesets up to
23078.
update unit panel UI stuff