193,270 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Added Build.WebPlayer() method.
11 Years Ago
Removing because doesn't exist?
11 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
11 Years Ago
Nuking A* Example assets.
11 Years Ago
Scene and prefab updates
11 Years Ago
Fixed missing terrain textures
11 Years Ago
TNet cleanup
11 Years Ago
Fucked off TNet.
11 Years Ago
Quick checkin to stop Jenkins from failing builds.
11 Years Ago
Potential NRE in effect sending
11 Years Ago
Tree files.
11 Years Ago
Backing up a truckload of tree files.
11 Years Ago
[ultimate_soldier] fixed some money stuff
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] fixed civilian not loading base class sounds
11 Years Ago
made some tweaks to the 1st person spear animations
11 Years Ago
Post-build deployment, GUID: 6c02c534-a765-43ab-81fd-7b3d047a31ed
11 Years Ago
Server compile fix
11 Years Ago
Fucked with player and quality settings for the BBDK.
11 Years Ago
Graph is now coloured again.
11 Years Ago
Fixed a possible exception when removing entities.
11 Years Ago
Added a couple of convenient scripts to call premake5.
11 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
11 Years Ago
added a more natural idle animation for the melee added a "Gesture_fullBody" to the mecanim
11 Years Ago
Fixed atlas shader texture popping bug on nv650M/windows Updated custom standard/universal shaders to latest universal core cginc Updating pvt shader to standard/universal
11 Years Ago
Made splats set by terrain modifiers have chamfered corners
11 Years Ago
Authentication with TNet is a bit of a fuck about but almost done!
11 Years Ago
Removed some legacy code from the terrain generator
11 Years Ago
re-added drink to mechanim gestures layer
11 Years Ago
removed mechanim flinch transitions
11 Years Ago
re-added player gestures to mechanim & deleted unrequired params
11 Years Ago
Completely disabled PVT to fall back to the texture atlas terrain shader
11 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
11 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
11 Years Ago
Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst) Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
11 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
11 Years Ago
changed clips for player gesture anims
11 Years Ago
source player gesture anims updated
11 Years Ago
[ultimate_soldier] more sfx
11 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
11 Years Ago
[ultimate_soldier] starts with title screen again
11 Years Ago
[ultimate_soldier] cam shake when shooting
11 Years Ago
[ultimate_soldier] diff colored walls
11 Years Ago
[ultimate_soldier] player spawns in center of shop room
11 Years Ago
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
11 Years Ago
[ultimate_soldier] floater text when saving civilian
11 Years Ago
[ultimate_soldier] a bit of fading, janky though
11 Years Ago
Post-build deployment, GUID: de3b2cb5-84a7-4177-a613-c5afc4ab073a
11 Years Ago
Post-build deployment, GUID: 3219dd0f-8d38-4669-827e-01506218e491
11 Years Ago
Removed test.txt