241,282 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Empty DMs no longer cause all subsequent DMs to be ignored. Fleeing is back!
8 Years Ago
Removed shitty bone finding LINQ from UnitPortaitManager.GetTrackerPortrait
8 Years Ago
Tweaks to fleeing calculations
8 Years Ago
Blackboard read/write filtering in AIDesigner, can only read/write to Entity type keys in the scope of BC
8 Years Ago
Player kill desires being removed also results in combat target being cleared now.
8 Years Ago
Moved ItemDesire fulfiment out of the Items component and into a callback in Desires Actions.CraftItem also creates Desires for newly crafted items
8 Years Ago
Added button to AIDatabaseSettingsEditor to remove unused after find/sort
8 Years Ago
Removed un-used Goals/Plans/Selectors from the AI database
8 Years Ago
More combat tweaks
8 Years Ago
Combat appears to more or less work now, with some jank still.
8 Years Ago
Combat kinda works now
8 Years Ago
5.5a
8 Years Ago
Fixed hapis, mostly...
8 Years Ago
[SC] Population is now based on combined RCI growth
8 Years Ago
[SC] More
8 Years Ago
Fairly big refactor on ItemDesire. Probably needs testing a bit.
8 Years Ago
Tweaks & optimizations.
8 Years Ago
latest
8 Years Ago
vm source updates
8 Years Ago
Removed empty animation event from human_anim_craft/human_craft1
8 Years Ago
Compile fix
8 Years Ago
Bomb mission now playable, needs UI work
8 Years Ago
Cleaned up Desires a bit, fixed a bug that caused incorrect Desires to be created from CraftCommand
8 Years Ago
loot table adjustments for slightly more infrequent flamethrowers
8 Years Ago
[SC] More
8 Years Ago
Fixed PickUpItem ACtion creating desires in StartImplementation rather than the OnItemPickedUp callback
8 Years Ago
sfx re-assigned to craft
8 Years Ago
Removed IsHuman field from AnimationParameters
8 Years Ago
Typo
8 Years Ago
Added button to sort AI modules by weight in AgentParamters editor/drawer Updated all Unit.Agent data with new modules for core behaviours and movement mode management
8 Years Ago
stone craft sfx added to anim
8 Years Ago
DecisionMakerTypes renames, added third type for movement mode management AgentParameters.OnValidate ensures that all DMs are always defined, drawer updates Split social AI modules into primary and additive modules Removed SetMovementMode actions from most Abilities (except the new SetMovementX ones)
8 Years Ago
Merged in latest temporal-aa changes; less bugs, sharper results
8 Years Ago
Compile fix
8 Years Ago
DSE formatting tweaks Module rename, Unit DM data fixes
8 Years Ago
- [SC] added bars
8 Years Ago
Project setting, shader variants MovementMode AI module tweaks
8 Years Ago
- Added UpgradeDatabase static class - PlayerStats now applies upgrades when calculating modified stats
8 Years Ago
fixed incorrect frame rate and end frames on lots of anims
8 Years Ago
- Bit more upgrades stuff
8 Years Ago
A couple of changes to decision scoring.
8 Years Ago
Cut warpath from music list
8 Years Ago
Refactored and commented DSE
8 Years Ago
updates to beancan vm source
8 Years Ago
- More upgrade system work, definition SO
8 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
8 Years Ago
max condition is now shown on damaged items as a red bar
8 Years Ago
Network++ Save++
8 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
8 Years Ago
UnitView/HumanView gating animation code in Update/LateUpdate with Unit death flag Fixed NRE in Influence