240,982 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Updated to 5.3.4p6 Fixed some console related issues
8 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
8 Years Ago
adding spear attacks and trying to get them to work(dosent yet)
8 Years Ago
Added BehaviourChain DecisionScore to the DebugGraph for New Goal Plan Variant. Red topping for player commands.
8 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
8 Years Ago
Tweaks
8 Years Ago
Removed usage of id based lookup of InteractionPlans in SmartObject IBehaviourPlan no longer implements IComparable or exposes an "id" field Added a "sit at campfire" GoalPlan to the human social module Added some smartobject info the debug tools window
8 Years Ago
remade all hex pieces with new hex system and matched up all roads correctly and renamed
8 Years Ago
bamboo fix
8 Years Ago
DebugGraph every time the selected debug unit commits to a new goal.
8 Years Ago
prettttyyyy sure this fixes bugs with animations glitching when exiting inCombat bool mode rotated a bow a little
8 Years Ago
Fixed a bug in EntityManager where we would close the tick simulation gate too early (when post-state ticking last multiple frames).
8 Years Ago
missing from last checkin
8 Years Ago
Inland terrain source files
8 Years Ago
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8 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
8 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
8 Years Ago
Dispenser and VisualFX tweaks
8 Years Ago
10 game seconds per sim tick
8 Years Ago
10ms AI budget
8 Years Ago
Killed activity console logging
8 Years Ago
Fixed PlayerTasksWidget reference widget showing after init (hack) Player's available buildings restricted by InStartingPool flag Fire FX variatnt for campfire with spit
8 Years Ago
Corpse rotting, fixed cooking time/state management. Material color changes for rotting and cooking Corpse dispenser availablity tied to state Fixed corpse carrying and campfire attachment
8 Years Ago
NetworkEntity updates
8 Years Ago
Merged in caustics changes from wrong branch
8 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
8 Years Ago
More item pickup/drop ui sounds
8 Years Ago
Meat cutting sounds
8 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
8 Years Ago
Added event music for combat.
8 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
8 Years Ago
Merge from main
8 Years Ago
Unity b17 shader auto updates
8 Years Ago
Unit physics and ragdoll fixes Improved PlayerController interaction
8 Years Ago
Projectile trail disabled on setup
8 Years Ago
Destroy projectiles when interrupting a ranged attack
8 Years Ago
Fixed projectiles not finding UnitView in parent of whateverthefucktheyhit.
8 Years Ago
Fixed portrait widget showing when the player selects any entity in the editor
8 Years Ago
CombatAbilitySelectorSettings NRE catch and TODO Corpse attachment carry bool and cooking bool
8 Years Ago
updated anims to rotate arrow once bow is in combat mode
8 Years Ago
Added support for different attachments roles/modes
8 Years Ago
Merge from main
8 Years Ago
should be a big improvement with how players look while holding a bow and being in combat
8 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
8 Years Ago
WeatherSettings data refactor to use less classes
8 Years Ago
Clear weather now has correct music tag
8 Years Ago
MusicManager now logs asset name rather than flag enum tags that were showing -1
8 Years Ago
Removed "IsClearWeatherType" bool etc
8 Years Ago
Updated downforce
8 Years Ago
CookCorpse no longer requires a skinned corpse