240,982 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Added GetRandomDecision to DecisionMaker. MakeDecision now takes a diversion_from_best value, if not 0 we use the random decision getter. Added FSM. Started on FSM impl for Breeding Group.
8 Years Ago
Regular stone color
8 Years Ago
balance
8 Years Ago
SetDestination now takes perception of target into account for the combat mode.
8 Years Ago
broken item mods fall off weapon into player inventory
8 Years Ago
Arid biome + tod + spawn stuff
8 Years Ago
flag fixes
8 Years Ago
merge from main
8 Years Ago
icons and items
8 Years Ago
UnitCollection null check
8 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Fixed some activity stupidity with buildings
8 Years Ago
Made combat ability range handling more consistent, should fix some issues with combat getting interrupted. Added a bool to activities to disable notifications.
8 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
8 Years Ago
Cleanup
8 Years Ago
Reduced Agent+Desires momentum drain rate Re-wrote Desire update bits in Unit.Items component
8 Years Ago
Set NavMeshAgent.stoppingDistance in Unit.Navigation init
8 Years Ago
Fixed UnitDecisionMaker creating new behaviour plans...
8 Years Ago
Sound priority tweaks
8 Years Ago
Fixed console system fuck ups.
8 Years Ago
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8 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
8 Years Ago
Fixed water catchers using the protection properties of metal building blocks
8 Years Ago
made craft bashing anim loop
8 Years Ago
re-exported hex city pieces
8 Years Ago
Moved graph smartobject debug to simtick, wrapped in editor if defs and AIManager.DecisionLoggingEnabled
8 Years Ago
8 Years Ago
Disabled player and projectile collision on all farmed plants
8 Years Ago
Fixed a bunch of bad consideration data
8 Years Ago
Removed optional "CompleteAtEndOfActionChain" flag from BehaviourPlanSettings
8 Years Ago
Sleep/Sit Interactions wait for flag change to end
8 Years Ago
Added OnUnitFlagChange Action
8 Years Ago
deleted uneeded hatchet anims
8 Years Ago
No longer "clean up" SmartObject subscription in BehaviourChain.Break, instread rely on Behaviour.Break to do handle this internally
8 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
8 Years Ago
Merge fix
8 Years Ago
SmartObject.Unsubscribe tweak
8 Years Ago
subscription/unsubscription call balance debug graph.
8 Years Ago
BehaviourChain.CancelSmartObjectReservations is public SetCurrentGoalPlanVariant cancels SmartObject reservations when incoming variant is not assigned
8 Years Ago
Merge from main
8 Years Ago
Fixed animator warnings on non-throwable weapons
8 Years Ago
Reworking UDM filtering to better support multiple interaction plans from the same data
8 Years Ago
Minor SmartObject cleanup
8 Years Ago
Data
8 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
8 Years Ago
Goal node title fix
8 Years Ago
A bunch of AIdesigner tweaks for no good reason
8 Years Ago
Save
8 Years Ago
Added temporary conditions to AI Modules Made Sleep Time a bonus consideration on relevant goals