240,964 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Resources are allowed to spawn in cupboard radius
8 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
8 Years Ago
Senses no longer stores arrays of SmartObject, but Entity Added modes to DepositItem Action (Blackboard or Intention) Added Carried Items to DM target source filtering MachineCanProcessItem tweaks MachineProcessSettings stores an Interaction ref, validated in editor Fixed Group.SetKnownUnits not doing what it should
8 Years Ago
tidied up road system, welded and snapped verts to minimise gaps added sidewalk and made road correct height added basic materials
8 Years Ago
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8 Years Ago
Refactored sever init and level loading. NetworkEntities can now self init.
8 Years Ago
ItemOutput machine process now works. Senses should take into account actual perception distances now.
8 Years Ago
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8 Years Ago
Compile fix fix fix fuck off you panda fuck
8 Years Ago
Sometimes behaviour plan interface ids are not equalling to a smartobject's interaction plan when we would expect it to (their ids are equal).
8 Years Ago
Compile fix fix
8 Years Ago
Compile fix
8 Years Ago
Machine tweak
8 Years Ago
Refactoring Machine a bit, fixed issues creation/init and inter-process dependencies not working. TLDR : you can cook shit now
8 Years Ago
render.PushFilterMag/render.PushFilterMin now work with queued rendering Swapped behaviour of render.PushFilterMag/render.PushFilterMin to do the right things
8 Years Ago
Added a friendly support calculation for "negative threat", needs testing.
8 Years Ago
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8 Years Ago
Don't allow player to try and subscribe to a smartobject/interaction that has no available subscription slots.
8 Years Ago
Animals no longer require the Items component to eat items, or eat from dispensers
8 Years Ago
RUST-716 Fix - Collision missing on small section of wall
8 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
8 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
8 Years Ago
Potential fix for some SmartObject reservation issues First pass at Player created Desire injection (crafting)
8 Years Ago
TakeFromDispenser Unit.Items NRE catch and console warning
8 Years Ago
Animals can consume items
8 Years Ago
Item Craft Desires no longer create Find Item Desires for each of their required crafting ingredients
8 Years Ago
BehaviourPlanData no longer stores lists of SkillRequirement and ToolType SkillRequirement is a class Desires support ToolTypes
8 Years Ago
Split Building Goals in to new module Added some basic Social AI modules to humans
8 Years Ago
TakeFromDispenser NRE fix
8 Years Ago
Ignore destroyed entities in UDM filtering just to be safe
8 Years Ago
No longer reset all SmartObject reservations every tick in EntityManager SmartObject reservation cleanup in BehaviourChain
8 Years Ago
Removing some un-used SmartObject subscription overloads and params
8 Years Ago
Cleaning up GPV/BC Agent
8 Years Ago
Don't reserve subscription slots during DM, only when adding the best resulting variant to the BehaviourChain
8 Years Ago
AI Designer improvements, data save
8 Years Ago
Abilities in GoalPlan BehaviourChains can now filter by available SmartObject Interactions on their prospective targets, during DM
8 Years Ago
Fix for RUST-911
8 Years Ago
Debug crap
8 Years Ago
Added machine item output process (not tested yet).
8 Years Ago
FOR FUCK SAKE factory prefab for minimap render
8 Years Ago
Test hex road layout and scene
8 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
8 Years Ago
Actually fixing decision log counts
8 Years Ago
Exposed EntityManager budget to inspector DecisionLogGroup fix
8 Years Ago
Adding method for reflection events
8 Years Ago
Updated Hatchet throw source
8 Years Ago
Profile hooks for Agent debug Only selected agent generates log data by default
8 Years Ago
created city hex blocks max and exported fbx
8 Years Ago
atmos edit and hunting loop added
8 Years Ago
Decision logger group improvements