240,926 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Attempting merge fix
8 Years Ago
deleted old materials readded to beep truck
8 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
8 Years Ago
updated prefab pt 2
8 Years Ago
updated prefabs
8 Years Ago
b17 again ?
8 Years Ago
manifest, loot, et all
8 Years Ago
updated to b17 (I think)
8 Years Ago
Confidence multiplier in DecisionPlan
8 Years Ago
WakeUp fix
8 Years Ago
WakeUp no longer breaks current goal... BehaviourGroupSettings stores AI Modules, not GoalParams... commented out a bunch of code in BreedingGroup and ChildPlayGroup.
8 Years Ago
Enabled keyword in shader
8 Years Ago
added arrow hitting flesh ph sound
8 Years Ago
new whitebox buildings and map update
8 Years Ago
Basic truck painting
8 Years Ago
Merge related shader fixes Merged b17 changes
8 Years Ago
Added Confidence mutliplier to DecisionLog (BEF-226)
8 Years Ago
Fixed Player animation twitches when holding (RUST-901)
8 Years Ago
Cleaning up some blackboard issues in DM
8 Years Ago
Fixed reloading bug.
8 Years Ago
Biome editor tweaks
8 Years Ago
Grass and Decor spawns can be toggled in data more easily Fixed Building Construction Sill and ToolType requirements not being setup correctly
8 Years Ago
added bow and arrow sfx
8 Years Ago
human selection anim
8 Years Ago
Moved Select/Deselect to Human
8 Years Ago
floating geo is 10x closer than before on male
8 Years Ago
smoother and darker meat
8 Years Ago
meat texture which fades in with AlphaCutoff and can be linked to unit health
8 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
8 Years Ago
quick test ragdoll to deer that kind of works
8 Years Ago
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
8 Years Ago
Added paint test
8 Years Ago
res data to go with last checkin
8 Years Ago
more correct deer export
8 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
8 Years Ago
Calcs reverted again
8 Years Ago
Removed all IM considerations
8 Years Ago
Reverted threat calc in Senses
8 Years Ago
Save
8 Years Ago
Flee tweaks
8 Years Ago
Fixed UnitCollection.GetAveragePosition NaN
8 Years Ago
Removed Apex
8 Years Ago
Fixed NaN value in Effect.Sleeping.FX def
8 Years Ago
Replaced Combat damage application with direct Stat value change calls
8 Years Ago
Replaced Combat stamina drain effect with a direct call to the stat system
8 Years Ago
Fixed wrong interactions on deer corpse
8 Years Ago
Combat.CurrentTarget nulled on entity removal
8 Years Ago
Combat NRE fix Fixed Senses trigger presisting after unit death
8 Years Ago
Added a couple of values to unit sound enum
8 Years Ago
merge from main...