248,620 Commits over 3,928 Days - 2.64cph!
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Wood burns at a decent rate, updates loot UI appropriately
Added cave carving support to terrain
Fixed broken shader on Damage Indicator
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
GitHub sync for 29.06.2014
wolf bark and flinching animations; tweaked the howl / idle animations
commiting batch 3 of re-exported anims on new rig
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Cave scene updates, bats.
Added lerp visualization
Tweaked lerp, update rates
Added toggle for soft particles to custom particle shader
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Steam Client -> clientside only
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Lots of random scene stuff.
Added gui.InternalKeyTyped(code)
Added safeguards for all gui.Internal* functions
Tundra beach scene progress
added some new wolf animations; tweaked the walk animations.
Fade out water fog volume if far away from water
Fixed item inv not stacking different items properly
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Commiting batch 2 of re-exported anims on new rig.
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Removed specularity from AI test scene grass
Let's give AstarPathfindingProject a try
Merge from main again (context menu class update)
Renamed ContextMenu to ContextMenuUI (name conflict)
Merge from main again (version class update)
Add inventory notifications to the previous update
Show active crafts in blueprint list
Renamed Version to BuildVersion due to System.Version name conflict