reporust_rebootcancel

133,435 Commits over 4,293 Days - 1.30cph!

6 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
6 Years Ago
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6 Years Ago
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6 Years Ago
Minor decay edit
6 Years Ago
Using IOStateChanged instead of UpdateFromInput
6 Years Ago
Boot out player interaction if they're using the lift when it loses power
6 Years Ago
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6 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
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6 Years Ago
Show some helpful messages when a notification fails to send
6 Years Ago
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6 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
6 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
6 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
6 Years Ago
[D11] Upgraded construction distance while snapping
6 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
6 Years Ago
[D11][Art][#3193] Holographic Sight glass material
6 Years Ago
Scene
6 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
6 Years Ago
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6 Years Ago
tighten up piano tuning
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
6 Years Ago
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6 Years Ago
Fix client compile
6 Years Ago
[D11] Optimised Flame turret fire particles.
6 Years Ago
[D11] Optimised Flamethrower fire particles.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
6 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
6 Years Ago
updated dashboard
6 Years Ago
[D11] Extra Terrain Materials
6 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
6 Years Ago
[D11] Optimised Hobobarrel fire particles.
6 Years Ago
more driver position /seat /dashboard tweak
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
6 Years Ago
[D11] Lock position on wooden door fixed
6 Years Ago
[D11] Even more Z fighting Fixes
6 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
6 Years Ago
[D11] Optimised large furnace fire particles.
6 Years Ago
[D11] Trainyard SLOD textured + Distances changed
6 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good