reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

6 Years Ago
MGL reload timings
6 Years Ago
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6 Years Ago
[D11] [audio] move the frontend music trigger to a more reliable place
6 Years Ago
[D11] [Audio] Move the frontend music trigger to a more reliable place.
6 Years Ago
[D11] Achievement bug fix
6 Years Ago
[D11][Tutorial] Updated Get Fuel objective to use replaced objective key
6 Years Ago
gl vm updates, entity reload timings
6 Years Ago
[D11][Tutorial] Fix for Issue #1507, leave game popup could not be cancelled
6 Years Ago
Added d11_settings, renamed some settings, added U shaped stairs description
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[D11] Weapon fixes
6 Years Ago
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[d11][Audio] Set correct channel for testing.
6 Years Ago
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
6 Years Ago
6 Years Ago
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
6 Years Ago
#1590
6 Years Ago
Subtracting 33326 for now
6 Years Ago
[D11][Tutorial] Fix for tutorial hint triggers not appearing
6 Years Ago
[D11][Tutorial] Error message when converting map failing
6 Years Ago
[d11][Audio] Fixed silent animal emotes!
6 Years Ago
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
6 Years Ago
Subtracted 33595 (bug: excessive shadow draw); proper fix coming next
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [UI] Update to UI BG images.
6 Years Ago
Pass on moving deprioritised strings out of translation block actually complete.
6 Years Ago
[D11] disable sss for now
6 Years Ago
[D11] DTLS server reverted back to reusing single port only. Will only function on Linux servers currently. Server plugin rebuilt against OpenSSL v1.1.1b-stable.
6 Years Ago
[D11][Tutorial] Fixed objectives being hidden at start of tutorial
6 Years Ago
Pass on moving deprioritised strings out of translation block complete.
6 Years Ago
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6 Years Ago
[D11][Tutorial] Tutorial shelter parts converted to real building parts
6 Years Ago
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6 Years Ago
soda can silencer - shares same uv as the oil filter
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
renamed oil filter silencer material and removed unused textures
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
OilFilter Silencer material fix
6 Years Ago
6 Years Ago
[D11] [Audio] Adds PS4 surround sound settings as well as second ambient sfx channel slider.
6 Years Ago
[D11][UI] Water catcher Panel UI changes
6 Years Ago
[D11] [Audio] Hooks up 2nd ambient slider var as per Staff's email.
6 Years Ago
[D11] [Audio] Merge with main
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
minor Hapis fixes / improvements
6 Years Ago
Pass on moving deprioritised strings out of translation block.
6 Years Ago
fixed 40mm grenade LODs