128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from force_triggers
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed Diesel_Collectable prefab ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMIZATION] Varius async raycasts enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added per-layer metallic property to terrain shader
Integrated metallic to terrain fetch
Updated terrain sampler SF and related shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Put export panel back together
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps
Generated new terrrain texture layer arrays
Updated terrain sampler SF to match atlas changes
Updated terrain shader; cleaned up deprecated material properties
Deleted another deprecated shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh compression on all remaining models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed player settings vertex compression mask to include everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled mesh compression and read/write on all excavator-related models
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced building block size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] PerformanceUI SetText instead of direct .text setter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Ocean topology from excavator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RustWrapper
Buttons can auto-resize to text
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ColorEx/VectorEx additions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for server NGSS_Directional error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Excavator now harvests metal ore and not metal fragments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed train wagon b missing mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed minecart missing mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Centralised UI styles system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Some prefab & mat fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water volume popping out of terrain with the new blend map