128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                [d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Excavator now harvests metal ore and not metal fragments
                
                
                
                
             
         
        
            
            
            
                
                Fixed train wagon b missing mats
                
                
                
                
             
         
        
            
            
            
                
                Fixed minecart missing mats
                
                
                
                
             
         
        
            
            
            
                
                Centralised UI styles system
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Some prefab & mat fixes.
                
                
                
                
             
         
        
            
            
            
                
                Fixed water volume popping out of terrain with the new blend map
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from giant_excavator_monument/excavator_fixes
                
                
                
                
             
         
        
            
            
            
                
                [D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
                
                
                
                
             
         
        
            
            
            
                
                Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                added metal fragment mining option
balanced resources
output pile has 36 slots
output pile overflow no longer outputs at 0 0 0
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseSceneSettings not having any tonemapping & a few other settings.
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
37327 (TriggerForce)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disable Background blur and vignette when not in use
                
                
                
                
             
         
        
            
            
            
                
                Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
                
                
                
                
             
         
        
            
            
            
                
                Excavator terrain blending and splat fixes
                
                
                
                
             
         
        
            
            
            
                
                Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
                
                
                
                
             
         
        
            
            
            
                
                Fixed radius / fade monument parameters potentially cutting off the terrain blend map
                
                
                
                
             
         
        
            
            
            
                
                [d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled.  Matt flagged a problem and I got caught mid-update
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Fix for bottom bar transition
                
                
                
                
             
         
        
            
            
            
                
                [d11][optimisations] Player(s) footsteps using async raycasts.  Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Improvements to the Bottom Info bar  and the removal of unneeded menus in game
                
                
                
                
             
         
        
            
            
            
                
                Small optimisation to Climate.GetRain
                
                
                
                
             
         
        
            
            
            
                
                Optimised WeatherEffect.LateUpdate
                
                
                
                
             
         
        
            
            
            
                
                [D11] Teleport to position with rotation
                
                
                
                
             
         
        
            
            
            
                
                [D11] accidentally checked in server's project settings.
                
                
                
                
             
         
        
            
            
            
                
                Moved filesystem shit to Rust.Filesystem
Moved localization shit to Rust.Localization
                
                
                
                
             
         
        
            
            
            
                
                [D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals.  Also fixed the needed support for the total day count, as it is used in one of our achievements.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Cosmetic UI tweaks
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Optimisations to look at tooltip code running every frame (down from 0.25ms to 0.04ms (when not looking at an object) or 0.08ms (when looking at an object).