reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Merge from instancing branch
6 Years Ago
Update version to 2018.3.8f1
6 Years Ago
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
6 Years Ago
[D11] Fix for COL mesh missing.
6 Years Ago
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
6 Years Ago
Upped version on FP's 4K server saves
6 Years Ago
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
6 Years Ago
Fix for MeshLODs not converting properly
6 Years Ago
merge from main
6 Years Ago
Fix for multiple RendererLOD levels being active at once
6 Years Ago
adds toggle light sfx
6 Years Ago
skin approval
6 Years Ago
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
6 Years Ago
Adds sort list sfx
6 Years Ago
Added missing meta files
6 Years Ago
Updated game manifest
6 Years Ago
fix for client+server config
6 Years Ago
[D11] Collision mesh Reduction and Triggers Added to Monuments
6 Years Ago
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
6 Years Ago
[D11] Remove duplicate translation entries
6 Years Ago
Fix for missing bundle tags
6 Years Ago
Server fix
6 Years Ago
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11] Add a self destruct workspace option to Jenkins
6 Years Ago
Added some extra save data from facepunch
6 Years Ago
work in progress compute shaders for updating instancing lists
6 Years Ago
Added gib prefabs
6 Years Ago
ugh, ignore .vscode properly
6 Years Ago
Ignore .vscode folder
6 Years Ago
Reinstate the prefab warmup
6 Years Ago
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
6 Years Ago
[D11][Tutorial] Removed debug that wasn't supposed to be in
6 Years Ago
Only batch the building blocks for now until the texture streaming issues are resolved
6 Years Ago
[D11][Tutorial] Updated manifest
6 Years Ago
updates radial menu sfx
6 Years Ago
Updated pool sizes
6 Years Ago
updates radial menu sfx
6 Years Ago
[D11] Achievement #28
6 Years Ago
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
6 Years Ago
Added menu option to write out the dependencies of the instanced meshes
6 Years Ago
Fix for GPU culling on PS4
6 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
6 Years Ago
Don't dynamically spawn power lines
6 Years Ago
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
6 Years Ago
[D11][Tutorial] fixing some errors found when switching defines
6 Years Ago
merge with main
6 Years Ago
Adds new PieMenu hook
6 Years Ago
[D11] Adjustment for achievement #28 trigger
6 Years Ago
Progress