128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] Correction for the Controls B/Building display
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added arid biome checks to giant excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RF broadcaster clipping through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow items to be deployed under water barrel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                start/stop work, belt work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized native path for WaterSystem.GetHeight; now over 5x faster
Optimized native path for WaterSystem.GetHeight array; now over 10x faster
Added managed fallbacks
Updated x86_64/RustNative.dll
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ship progress.
Light fixture tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Info command, run things on the right thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update indexed position using MessageType.EntityPosition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't create gibs while scrubbing
Destroy all gibs when scrubbing
Updated testdemo
Don't show loading screen when dying/respawning in demo
Fixed effect recycling when scrubbing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recycle effects when scrubbing
Don't create effects when scrubbing
Don't process signals when scrubbing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup, connecting, and handling commands
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                UI, Timeline, keyframes, scrubbing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                More mats.
Tweaked AO down so that it doesn't halo around characters.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cargoship material pass and unused file cleanup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Rust.Demo (decoupling demo shit from network shit as much as possible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Panini projection to BaseSceneSettings
Smoother SSR ramping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargoship conversion WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                read/write enabled on some collision objects for navmesh generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11]  platform overrides for the very large cloud/star textures (stars was 1.5GB due to default settings not being compressed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2408] Fixed floating bota bag on xbox 2nd attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added strict conditions to set text and text colour on HUD base stats. Adjusted canvas components settings on HUD for optimisations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for losing cursor on InGameOptions carousel when spamming between tabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made DeferredMeshDecal obsolete
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2432] Guard and bandit guards will now reset hostile timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stipped out decal system (apart from DeferredDecal component)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted unused components
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.