reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
minor tracer changes
10 Years Ago
replaced terrible thompson xylophone sound
10 Years Ago
Sign text tweaks
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
10 Years Ago
stone barricade and all the LODs
10 Years Ago
updated tracer effects
10 Years Ago
Fixed tracers not showing
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Latest RustNative
10 Years Ago
Latest RustNative
10 Years Ago
Clicking will no longer interrupt bandaging
10 Years Ago
Store more symbols
10 Years Ago
re-added censorship to ragdolls, whoops!
10 Years Ago
Symbol progress reporting
10 Years Ago
Store symbols during build
10 Years Ago
Cleanup
10 Years Ago
Road temp files.
10 Years Ago
Fixed BuildingTest
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
legs LODS01 uv fix
10 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
10 Years Ago
Fixed some server NREs
10 Years Ago
Pre-road
10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
10 Years Ago
Disable Unity splash screen
10 Years Ago
Scene stuff
10 Years Ago
Added property set copy/paste between SpeedTree materials
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Schoolboy error
10 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
fixed crystals having 0 health and they now use ore protection values
10 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
10 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
10 Years Ago
Fixed player rendering distance
10 Years Ago
updated manifest
10 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person