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123,857 Commits over 4,171 Days - 1.24cph!

11 Years Ago
Create SoundDefinitions from existing Sounds
11 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
11 Years Ago
Merge from main
11 Years Ago
Subtracted changeset 6468
11 Years Ago
Perf is better without dynamic batching enabled
11 Years Ago
more AI profiling stuff
11 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
11 Years Ago
Testing wall blocks with LOD
11 Years Ago
Fixed low wall sockets
11 Years Ago
Various nature stuff part 1
11 Years Ago
Part 2
11 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
11 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
11 Years Ago
fixed compile error on server (sorry)
11 Years Ago
Viewmodel arms use player skin colour
11 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
11 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
11 Years Ago
Merge from main
11 Years Ago
Temporary fix for players spawning at world origin with some seeds
11 Years Ago
Merge from main
11 Years Ago
Conditional mesh work ~~ twig skin
11 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
11 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
11 Years Ago
Only generate rivers of a certain length, discard super short ones
11 Years Ago
Conditional mesh work ~~ wood skin
11 Years Ago
new meshes body meshes
11 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
11 Years Ago
More of megs icons
11 Years Ago
Undone tom's invisible player patch
11 Years Ago
Spectate optionally takes a target string - partial username or steamid
11 Years Ago
Added map size/seed to server tags
11 Years Ago
Fixed skin guide being invisible
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
wip
11 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
11 Years Ago
Steam stat recording
11 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
11 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
11 Years Ago
Removed bullshit assert
11 Years Ago
Added physics stats to dump
11 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
11 Years Ago
Fixed invisible placement guide
11 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
11 Years Ago
EAC update
11 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
11 Years Ago
Conditional mesh work ~~ armored skin
11 Years Ago
Reduced minimum distance between two rad towns
11 Years Ago
merge from main
11 Years Ago
Fixed hurt overlay being disabled
11 Years Ago
Conditional mesh work ~~ metal skin