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108,301 Commits over 3,867 Days - 1.17cph!

10 Years Ago
made torch light less pink
10 Years Ago
Building stone skins meshes/textures/materials/prefabs
10 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
10 Years Ago
Backup
10 Years Ago
Devlist and legacy terrain debug files.
10 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
zon
10 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
zon
10 Years Ago
Reduced animal attack range. Animals now slow down while turning.
10 Years Ago
Protocol++
10 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
10 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
10 Years Ago
fixed the ak47 prefab. (it no longer reloads after every shot :)
zon
10 Years Ago
Reapplied NPC age and murder weapon logging.
zon
10 Years Ago
Subtracted last commit because it had scene changes.
zon
10 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
zon
10 Years Ago
Reapplied boar and stag stamina changes.
10 Years Ago
merge into main - AI should be attracted to traps now
10 Years Ago
merge fup
10 Years Ago
merge into main - AI should be attracted to traps now
zon
10 Years Ago
Halved boar and stag gallop stamina.
10 Years Ago
merge from main
zon
10 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
zon
10 Years Ago
NPC survey now includes topology and biome.
10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Compile error
zon
10 Years Ago
Merged changes from main again.
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Adding myself to DeveloperList.cs
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Reverted procedural map
10 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Backup2
10 Years Ago
Backup
10 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
10 Years Ago
Tweak salvaged axe sounds