108,297 Commits over 3,867 Days - 1.17cph!
added an angry_idle pose for the bear.
Animals can now die of sleep deprivation
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Updated MenuBackground scene
Merged changes from main.
Fixed player and NPC calorie burn rate.
Random waypoints once again use TerrainFilter.
Fixed forage calorie benefit.
Herbivores can now starve to death in a day.
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
fixed missing data on roof prefab
Clarified triangle index error
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
Progress on stone set, wall, doorway, window and third pieces with prefabs done
First pass at revolver sounds
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
Animals now all drop wolf meat.
Reduced animal acceleration.
Hard code decider intensities. Reduced calories burned each day by herbivores.
Fixed NPC diet initialization.
Animals can now forage for food.
Fixed not being able to pick up dropped items
3rd person fist fighting animations done.
fixed melee regression (much easier to hit things again now)
Added player persistant data
Blueprints restricted to player's unlock list
Added minor sway when in ADS
Network channels
Congestion handler