128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                fixed reload times on smg and ar
balanced a few melee weapon gather rates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resizing some textures to see if that solves our compile issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked some monument terrain anchors and modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing Spawnable component to loot barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some heightmap frequency randomization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Protection properties work properly again
Fixed some warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undoing earlier texture change, since the crafty fix works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                UVmix, splat and spec tweaks.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Post-merge compilation fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain normal map bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing a couple of minor things post-merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing grayscale texture settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain map normal decode (result has to be in world space)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually backported changesets 5737 and 5740 to main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log exception message as warning if noise cannot connect to native backend
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RockMaterial error in test level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse animations (idle / walking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding hide/burlap models, textures, prefabs, etc.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge changes from trunk (gulp)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Terrain texture heights better compromise between parallax and splat blend.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-enabling some shader features
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed merge terrain config.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Concrete footsteps first pass