reporust_rebootcancel

137,931 Commits over 4,352 Days - 1.32cph!

12 Years Ago
Refactored grass system to support multiple instances thereof Added support for using different filters for every texture in the atlas to the grass system Removed some unused code from TerrainMath
12 Years Ago
BuildingTest scene
12 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
12 Years Ago
Added mesh colliders to hazmat suit parts
12 Years Ago
Added hazmat suit parts
12 Years Ago
vm melee hit anim updates
12 Years Ago
made some tweaks to several of the view model animations to fix some of the clipping on the arms.
12 Years Ago
special fx events for the salvaged_axe
12 Years Ago
salvaged axe prefab; tweaked various settings on some other view model prefabs
12 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
12 Years Ago
Upped the UVMIX a bit.
12 Years Ago
Biome-specific grass textures for Andre.
12 Years Ago
nullified the weapon bob when the player is aiming down the sights
12 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
12 Years Ago
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
12 Years Ago
changed the pickaxe hit sound so it's synched better with the animation
12 Years Ago
Added per-biome grass textures Refactored the way SpawnFilter and TerrainMath handle temperature Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4) Protocol++
12 Years Ago
Increased water opacity Fixed underwater fog always being disabled
12 Years Ago
OCC (obsessive compulsive commit)
12 Years Ago
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
12 Years Ago
Minor spawn handler tweaks
12 Years Ago
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
12 Years Ago
Made grass patch vertex count error log group properly in Sentry Slightly increased grass tapering distance
12 Years Ago
updated vm melee weapon anim contact points, reactions,events & controllers
12 Years Ago
Decreased grass vertex count (performance test)
12 Years Ago
salvaged hammer is all done;
12 Years Ago
prefabs for the salvaged hammer and its various fx
12 Years Ago
adjusted the attack animation so it hits the center of screen
12 Years Ago
Terrain shading debug props.
12 Years Ago
Made ores spawn everywhere (at least for the time being)
12 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
12 Years Ago
updated player rock attack to better match timing of viewmodel
12 Years Ago
Fixed players sometimes spawning inside objects
12 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
12 Years Ago
Tweaked underwater fog
12 Years Ago
Fixed supply drop not dropping
12 Years Ago
12 Years Ago
Fixed physics / metabolism water level being higher than the water plane
12 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
12 Years Ago
Fixed hazmat suit making the player invunerable
12 Years Ago
Fixed sleep inside spectator exploit
12 Years Ago
Tweaked underwater effects
12 Years Ago
Give items back on cancelling craft Cancel crafting on die
12 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
12 Years Ago
updated vm hammer hit anim & added 'strike' anim event
12 Years Ago
Adding Google Analytics test
12 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
12 Years Ago
12 Years Ago
Log connections, disconnections with Google
12 Years Ago
Deleting cfg folder added by Scott