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126,704 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Fixes
10 Years Ago
fixed semi auto rifle ironsight offset
10 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
10 Years Ago
added semi auto rifle
10 Years Ago
Baseline
10 Years Ago
Fixed rock particles from colliding with player collider
10 Years Ago
Fixed missing textures on key lock
10 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
10 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
10 Years Ago
road_decal textures road asphalt textures
10 Years Ago
Updated crash reporter URL
10 Years Ago
Merge from main, yo!
10 Years Ago
Subtracted crappiness.
10 Years Ago
Improved a bunch of shitty crap areas. Removed baddie asset store radtowns in preparation for our own.
10 Years Ago
10 Years Ago
10 Years Ago
PrefabPrepare - check for nulls
10 Years Ago
fixed orientation problems with the wakeup animation
10 Years Ago
setup the worldmodel for the semi_auto rifle
10 Years Ago
Exclude pdbs
10 Years Ago
Fix for NRE when not on a branch
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Stone, wood worldmodel fixes
10 Years Ago
Loot panel fix
10 Years Ago
fixed railroad tracks objects interupting procmap loading
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
Phrases
10 Years Ago
Loot panel refresh
10 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
10 Years Ago
railroad tracks models/LODs/Textures and dungeons update
10 Years Ago
Blueprint Wipe
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Fixed viewmodel scene button errors
10 Years Ago
Fixed bug report help not showing on new branch name
10 Years Ago
blend out of the wakeup animation as soon as the player starts to move
10 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
10 Years Ago
Dynamic music arrangement WIP
10 Years Ago
Bear meat cooks to bear meat (not wolf meat)
10 Years Ago
Merge with main
10 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
10 Years Ago
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10 Years Ago
Bear meat is cookable
10 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
10 Years Ago
5.3.1p2
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
10 Years Ago
Manifest
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely