reporust_rebootcancel

141,338 Commits over 4,383 Days - 1.34cph!

7 Years Ago
oilrig playable whitebox
7 Years Ago
Another attempt at fixing sleepers in safe zones.
7 Years Ago
[D11] merge from main
7 Years Ago
[D11] Got to add path
7 Years Ago
Shipping containers / 3m and 6m variants
7 Years Ago
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
7 Years Ago
Added ropes to HAB simulation Increased blend steps to 12 Added HAB deflated static mesh
7 Years Ago
[D11] Apparently use OpenScene()
7 Years Ago
[D11][UI] Fix for HUD belt bar background
7 Years Ago
[D11] Try this
7 Years Ago
update rowboat lod0
7 Years Ago
[D11][UI] Water catcher, item filter and information panel fixes
7 Years Ago
[D11] Attempt robs fix
7 Years Ago
Fixed packet flooding while reskinning using repair bench (RUST-195)
7 Years Ago
Cherry picking 29658 & 29659
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Fake Jenkins Methods
7 Years Ago
[D11] File-based logging system for dedicated servers.
7 Years Ago
tweaks to HAB-colliders-concave-merger
8 Years Ago
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8 Years Ago
8 Years Ago
Split cargo ship hull interior into two separate meshes
8 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
8 Years Ago
Merge from main
8 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
8 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
8 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
8 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
8 Years Ago
[D11][UI] Crafting screen expanded queue
8 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
8 Years Ago
Prevent double-streaming of LODs
8 Years Ago
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8 Years Ago
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8 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
8 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
8 Years Ago
always rebuild prefabs when doing it from the context menu
8 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
8 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
8 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
8 Years Ago
Removed unnecessary check when creating the file system backend.
8 Years Ago
small tidy up
8 Years Ago
Make the Frame Debugger act a bit more reliably
8 Years Ago
Change FindPrefabNames to use the game manifest when D11_PREPROCESS_PREFABS is being used (because assets may not be in the expected location)
8 Years Ago
convex collider for deflated HAB cloth
8 Years Ago
[D11][TUTORIAL] local server config for tutorial map
8 Years Ago
[D11] merge from main
8 Years Ago
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8 Years Ago
Updated Savas Koth DM loot tables Added L96 to Savas DM loot tables
8 Years Ago
Merge from main