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125,754 Commits over 4,109 Days - 1.28cph!

10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
VFX WIP
10 Years Ago
ak47 ironsight target tweaks
10 Years Ago
m249 not user craftable
10 Years Ago
fixed some issues with the attachments being offset on the m249
10 Years Ago
merge from main
10 Years Ago
WIP
10 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
10 Years Ago
m249 balance + loot
10 Years Ago
SocketHandle for window bars, embrasures and shutters
10 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
10 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
10 Years Ago
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10 Years Ago
m249 implemented
10 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
10 Years Ago
fixed napalm issues
10 Years Ago
merge from building_atlases
10 Years Ago
backup
10 Years Ago
Some misc fixes
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
backup - metal
10 Years Ago
backup - metal
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Missing folder f!'@#]p/?plastic
10 Years Ago
backup - metal
10 Years Ago
updated ak47 material values
10 Years Ago
AK47 material updates
10 Years Ago
backup - wood
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
backup - stone
10 Years Ago
merge from main
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Twig LODs fix
10 Years Ago
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10 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
torch nerfed to oblivion
10 Years Ago
Merge from main
10 Years Ago
merge from building_atlases
10 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
10 Years Ago
Always clamp FOV to a valid range