128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                manifest + phrases + loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted hp and cost of new gates and fences
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call UpdateUserData for Steam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transparent surface fog fixes and normal encoding updates; touched all affected shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed giveall returning when it should have continued
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fence protection properties (currently defined per-entity which is a bit meh)
Fence prefab updates (projectile passthrough, impact effects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the tornado of confusion that appears to have occured in the animal footstep folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tightened allwed ground deployment angle of shelves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got rid of legacy sleeping bag prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased sleeping bag nobuild volume height
 
                
                
                
                
                
             
         
        
            
            
            
                
                First stage bloom replacement; aiming for temporal and spatial stability
 
                
                
                
                
                
             
         
        
            
            
            
                
                I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foundation deploy volume update for RUST-457
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished standard-specular; second stage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deferred path to support deferred materials
Finished standard metallic and skin (spec)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed silencer and other attachments being visible while scoped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempt at fixing glsl eye adaptation shader on 5.3.2p1
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed wall frame having lower health than doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wall frame building shell protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed full frame shit being pickupable like doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed full frame shit being pickupable like doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible wood / stone / ore collectables (these need a proper model)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused speedtree shader interpolator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed zeroed Screen.width/height breaking water code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Output SystemInfoGeneralText at startup, so it's availabel in crash logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped burlap sacks from rolling around and generally being annoying as fuck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added currentEntity to Raven reporter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated CurrentVersion to 5.3.2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cupboard gibs errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                EntityTransformNetworking check for changed positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allocation-free overlap physics queries
SocketMod_EntityCheck uses entity vis class
GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free)
Better trigger handling in AntiHack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Closer to being unsucked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build item icons to correct folder (!)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Merge from physics_updates