128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Retired Deployer and DeployGuide scripts
Converted all deployables to use the planner entity for deployment
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Decay protection points use sockets (faster than physics query and actually reliable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added deployer for locks (until we have something better for them)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SoundFade tweaks for andre
Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                flamethrower viewmodel prefabs / sounds / special fx
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ported over fix for AO overdarkening screen top
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced the amount of wrist deformation when the flamethrower reloads
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added background texture for blog render videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                reactive target fbx, lods and materials 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Matched old playermodel prefab settings. Fixed some negatively scaled bones.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed hand popping into view on all hatchet vms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added skin variation lookup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added detail spec/gloss to skin shader; made SSS blur stronger
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional models run on both client and server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added command "clear" (clears console)
Added command "copy" (copies console content to clipboard)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop download diagnosis code
 
                
                
                
                
                
             
         
        
            
            
            
                
                electrical shock code for code locks, no more bruteforce
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed separable blur shader error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "ent who" admin command - for seeing who created the entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                code lock shock final pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                min 5 damage from codelock failure
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin shading regression on OSX/glcore 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Way better melee rock impacts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed barricades culling too early
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
 
                
                
                
                
                
             
         
        
            
            
            
                
                Planner placement tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated viewModels scene with backdrop & better lighting for blog video renders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up how skins are stored + applied
Ak47 accepts skins properly