128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed issue that prevented server savegames from loading in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential stability refresh close-to-infinite loop when loading old savegames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from stability-serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from prerelease
Network++
Manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floor frame overlapping exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roof and foundation conditional model scripts
Neighbour socket type and entity link
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated building prefabs to the new conditional model system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed initial conditional model state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roof conditional model improvements and fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                In player load, only set username if it's not null (for mods)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roof conditional model adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                If we detect a crash on startup, mark steam content as corrupt
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Native updates, Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential signage NRE when database was deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis.Colliders is allocation-free and supports collider subclasses as the generic type
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rock and metal foundation steps no longer remove foundation sides (since they're not solid beneath them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                roof conditional models 2.0 upgrade
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Render stuff in a separate native dll (so linux server doesn't try to load it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                steamclient.so for linux server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Copy steamclient.so to Plugins/x86_64 for linux server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                flamethrower and scope + LODs and materials etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completed shader refactor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from shader refactor branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warehouse floor decal (#492)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sounds for new building frame pieces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. 
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tuna wall light LODs, materials and textures. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female version of the tshirt