127,271 Commits over 4,109 Days - 1.29cph!
OSX FacepunchSteamworksAPI fixes
Fixed NRE when switching items
Fixed grass color, properly this time, probably
Added bollard and fuel tank blockouts
workshop: setting override tag and render queue when switching between opaque and cutout
Fixed potential NRE in Water.ToggleVisibility
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
Client keeps track of subscribed network groups, warns when something fishy happens
Network++
Fixed Rock skin
Fixed not running culling client/server only components properly (untested)
Fixed Water Purifier skin
Fixed uncompressed normals wrong green
Fixed NRE when editing item
Pause editor when Steam initialization failed
Warehouses greybox models and prefabs
Folder cleanup old crap warehouse until replacement
Log warning when moving entity to group we are not subscribed to
Only log group subscription warnings if developer > 0
SteamInventory json generation
Improved Scene2Prefab preprocessing
Fixed power substation scenes missing SceneToPrefab tag
Structure/Props folder cleanup
SkinId is ulong - network++
Fix for RUST-1389 / Top of dome monument buildable
Rebaked concrete barrier normal to work with wieghted vertex normals
Only log gib warning if developer > 0
Reduced GC from gibs
Enabled player model pooling by default (testing)
Workshop Skin Downloading, applying
Truck cabin and truck trailer greybox models and prefabs
Correctly apply ambient multiplier at runtime
Added portacabin greyboxes
modified the deploy animations for the pistols/revolvers so they're much quicker
adjusted the deploy times on the pistol/revolver prefab so they match the animation
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
silencer is slightly cheaper
silencer slightly reduces aimsway
silencer slightly reduces recoil
holosight/lasersight now use techparts
smgs now require smg body component to craft
rifles now require rifle body component to craft
double barrel shotgun requires pipe component to craft
component spawn added to radtown boxes
Adding harbor_1 & harbor_2 base scene files
harbor_2 tagged scene2prefab
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
correct collider setup for weapon mod worldmodels
Added new harbor pieces and rescaled forklift