128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added Rcon.web - setting to true enables websocket rcon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed EnforceLimits deleting entities wrong
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console commands can reply with objects, which get serialized to json
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scene stuff
WIP lighting improvements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved blood package to third party folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix (CLIENT && !SERVER)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated spawn masks for new layout.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new materials to skin list
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                merge from hapis (includes some stuff picked up from dungeons earlier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo Sky Dome.prefab change.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Hapis run prefab sky dome.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually, let's not cause a premature Hapis wipe.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Old hapis on main again, for now.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Test: Set isDestroyed at the end of the entity deletion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test: Don't check isSpawned when verifying the entity state while loading a save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix (CLIENT && !SERVER)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed stability warmup queue on server start since at this point it should be in stored in all savegames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Asian head variation + materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cargo plane's propellers not fading into fog (#634)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balancer takes more time when queue backlog increases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player preview
Female model shit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Perf.Playermodel models wear random clothes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed AO intensity not working due to opts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Female model mesh replacement code (applied to tshirt)