reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

10 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
10 Years Ago
Commiting merged changes from the new Player animation system
10 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
10 Years Ago
temp fix for waterbarrel LOD's
10 Years Ago
fix again
10 Years Ago
Merge from main
10 Years Ago
Post process terrain slopes near water to reduce wave clipping
10 Years Ago
Tweaked biome distribution and transitions
10 Years Ago
Fixed micro cliffs sometimes spawning on roads
10 Years Ago
Water level test does a quick check for river water depth
10 Years Ago
water dispenser gibs, and the LODs should be there now.
10 Years Ago
Wild pumpkin and corn spawns are their own separate entities (don't have to be watered, spawn fully grown) Mushrooms only spawn in forests (on ground where no grass is growing) so finding them is easier Converted collectable spawn populations to the more balancing-friendly population scaling mode
10 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
10 Years Ago
Bushes and clutter rocks stay away from forest splat (to make mushrooms there easier to spot)
10 Years Ago
Increased mushroom count
10 Years Ago
gibs meta and lods /try numero two
10 Years Ago
Fixed that some airfield walls were floating slightly above terrain
10 Years Ago
Fixed radtown_small_3 monument topology excluding some underground structures (RUST-838)
10 Years Ago
finally fixed water barrel LOD's and added gibs
10 Years Ago
fixed heli gibs being destroyed by flames
10 Years Ago
granola x10
10 Years Ago
Some monument loading time optimizations
10 Years Ago
Slight bush density reduction
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Driftwood spawn patch size tweaks
10 Years Ago
Slight clutter rock density reduction
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fixed no footsteps bug
10 Years Ago
Merge from main
10 Years Ago
Network++ Save++
10 Years Ago
Manifest
10 Years Ago
Merge from save118
10 Years Ago
Updated sleeping anim to previous raised version
10 Years Ago
Fixed standalone compile error
10 Years Ago
Added extra collider mesh for metal facemask
10 Years Ago
Updated procmap benchmark scene to latest world generation
9 Years Ago
fixed sentry not targeting some items in peacekeeper mode
9 Years Ago
facemask fix testing
9 Years Ago
Switch to reverse-z quasi-log to avoid depth write; should be virtually perf-cost free now Got everything working except two non-rust/std standard shaders still used in weapons
9 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
9 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
9 Years Ago
compile error protocol++
9 Years Ago
Mix improvements, lots of sound polish, more variations for a bunch of common sounds, etc, etc
9 Years Ago
missing files
9 Years Ago
merge from main
9 Years Ago
merge from main/mix-polish
9 Years Ago
Small AudioMixer tweak
9 Years Ago
Fixed NoShadows benchmark
9 Years Ago
Fixed speedup when moving diagonally
9 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)