127,175 Commits over 4,109 Days - 1.29cph!
Added server side weapon firing rate verification to BaseLauncher as well
Fixed httpimage's not showing when loading from cache
Fixed a rapid fire exploit
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
satchel requires 1 rope
protocol++
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
Fixed SavasIsland and SavasIsland_koth issues
Converted some updated skins to the new download system
TerrainCheckGeneratorVolumes fix
Fixed mesh pop in (cave_large_medium + cave_large_hard)
Harbor_1 misc
Junk piles models/LODs/COLs/Textures and prefabs
static prop version of the players shelf
Fixed signs not loading after server restart
Updated to latest Facepunch.Steamworks
Try building bundles without DisableWriteTypeTree
Rotated c4 in viewmodel, updated prefab
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Workshop icons are supersampled,, slightly better lighting
Added culling volumes to military tunnels
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
ikari vertex painter script files
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
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Can manually re-render inventory icons
Fixed halterneck icon rendering (missing PropRenderer)
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)
Reduced cave prevent building volumes
Restored -nosteam switch (for benchmarks)