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128,798 Commits over 4,232 Days - 1.27cph!

10 Years Ago
10 Years Ago
Merged ambience & warmup benchmarks to main
10 Years Ago
10 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
10 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
10 Years Ago
More procmap tests
10 Years Ago
Call SetHierarchyGroup in standalone too
10 Years Ago
Re-added ambience & warmup benchmarks
10 Years Ago
horst attack anim tweak
10 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
10 Years Ago
can drink last 50ml from bota bag
10 Years Ago
waterbarrels prevent building fix
10 Years Ago
Lifted sleeping pose to fix looting exploit
10 Years Ago
Updated start pose of wake up anim
10 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
10 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
10 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
10 Years Ago
10 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
10 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
10 Years Ago
10 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
10 Years Ago
Fixed rust/std blend layer shader compilation errors
10 Years Ago
Merged shader changes from main
10 Years Ago
Fix for RUST-823
10 Years Ago
Added fog benchmark Removed fog from rain benchmark
10 Years Ago
Fixed warning in rust/std cloth shader
10 Years Ago
wip test code + shadow mask computation fix for log z
10 Years Ago
Some scattering and fog fixes Touched water shaders
10 Years Ago
Sleeping anim .meta change
10 Years Ago
Shader fix for RUST-831
10 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
10 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
10 Years Ago
Removed some unused garbage
10 Years Ago
Climate prefab update
10 Years Ago
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code Moved logz constant precalc to script/maincamera; added executeInEditMode
10 Years Ago
Added NoShadows benchmark
10 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
10 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
10 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
10 Years Ago
SpeedTree wind settings
10 Years Ago
Removed tree component from a bunch of clutter prefabs
10 Years Ago
Icesheet prefabs use LOD grid
10 Years Ago
Removed tree component from hemp
10 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
10 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
10 Years Ago
Flamethrower sounds
10 Years Ago
Eat/drink sounds
10 Years Ago
basecombatentity ignite baseline
10 Years Ago
Removing PVT test from benchmark (crashing shit)