127,186 Commits over 4,109 Days - 1.29cph!
m92 implementation
military grade weapons uncraftable
doprepare
Updated Rust Builder Path
Added anti hack volumes (more control over AH behaviour in static environments)
Added environment volume padding
Added lift entity script (for cave bucket lifts)
Added some terrain checks to the lighthouse scene
Added "clear connections" context menu to culling volume
Mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
More mining tunnel layer fixes
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
Reverted material_zoo scene outdated Camera and Sky to prefab
fix for repeating thrown objects (c4 etc)
Water bottle sounds
Bota bag sounds
Culling volume fixes for cave_large_medium
More culling volume fixes for cave_large_medium
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Finished power generators/COL/LODs
Fixed bucket lift never going back down (hopefully)
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)