reporust_rebootcancel

121,784 Commits over 4,048 Days - 1.25cph!

11 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
11 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
11 Years Ago
added tools>update>phrases Updated phrases
11 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
11 Years Ago
Time of Day update to 2.3.1 prerelease 4
11 Years Ago
Backup commit.
11 Years Ago
Merged with trunk
11 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
11 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
11 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
11 Years Ago
Code entry dialog RPC arguments CodeLock menus
11 Years Ago
Added a tiny randomized scale to resources
11 Years Ago
Made forest 6 reach a bit inside the snow biome
11 Years Ago
Added LayoutMapRes parameter to TerrainGenerator Added Upsample2D method to ImageProcessing Cleaned up ImageProcessing
11 Years Ago
Fixed blueprints sometimes not loading in editor
11 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
11 Years Ago
Server compile fixes
11 Years Ago
Toggle lock based on locked/unlocked
11 Years Ago
Locked saved properly
11 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
11 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
11 Years Ago
Fixed some errors not logging
11 Years Ago
Error logger fudge
11 Years Ago
Touching MenuBackground + music
11 Years Ago
Merged to trunk
11 Years Ago
added 3rd person eating animation
11 Years Ago
set up the prefab for the lantern_wm; unfortunately, i couldnt get it to use hinge physics.
11 Years Ago
Door/Lock interactions
11 Years Ago
BaseEntity Slots
11 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
11 Years Ago
New branch for item system unfuck
11 Years Ago
EAC update
11 Years Ago
Lantern scale fix.
11 Years Ago
Obsolete file delete.
11 Years Ago
Lantern file for Goosey.
11 Years Ago
Time of Day update to 2.3.1 prerelease 3
11 Years Ago
EAC client status
11 Years Ago
Made ignore.conf more generic with regards to UnityVS files
11 Years Ago
Time of Day update to 2.3.1 prerelease 2
11 Years Ago
Disabling water reflections should now give a much higher performance boost
11 Years Ago
Fixed issue with medical syringe leaving hand during player anims
11 Years Ago
Added viewmodel bob to pickaxe prefab
11 Years Ago
Global tree experiment
11 Years Ago
Fixed TestLevel crashing editor on OSX
11 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
11 Years Ago
Made the flags inspector code a bit less shit
11 Years Ago
Added new player gestures to mechanim, created parameters
11 Years Ago
Exported new player gesture anims (shrug / victory) & set up clips
11 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
11 Years Ago
syntax fuckup