128,390 Commits over 4,109 Days - 1.30cph!
I have no idea what I am doing
Fixed script errors introduced by culling merges
fix for ft shutting off every 5 seconds for one frame
Fixed warnings, manifest, phrases
Disabled full stack trace (seems to be crashing the editor)
Added version field to world serialization
Added water map to world serialization
Subtracted hiz culling changes (needs more testing)
Added hiz culling changes
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Another ceiling light client side physics optimization
Deployables no longer ignore "can rotate" flag
corn/pumpkin no longer ignore melee attacks
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
pool leak fix (thanks bawng)
Separate music volume sliders for in game & in menu
Music format tweaks
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
Testing fix for missing skin parts
Trainyard overgrowth dressing backup
changed layer to world on electrical box prefabs
Fixed workshop broken due to tag case sensitivity
Added editor convars to pause renderer grid, collider grid and load balancer
Refresh renderer grid in loading screen (client)
Refresh collider grid after initializing conditional models (server)
Trainyard overgrowth dressing end
Subtracted hiz culling for patch
reverted door/hatch blunt protection change due to unforeseen complications