127,419 Commits over 4,109 Days - 1.29cph!
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
[D11] Try the notifications
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
Client side ragdoll objects are parented correctly (fixes physics drag effect)
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
[D11] Log notification point
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] Fix ps4 ortho basis assert
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
hot air balloon basket files backup
[D11] Check every X mins for changes to kick off build
More work on NPCs on the Cargo Ship.
[D11] Try polling from master and add in server builds
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Preserve existing platform settings
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
[D11] Texture meta file change for half res textures + crunch for ps4/xb1
More player LookingAt fixes
climb functionality which somehow works
Feet better align with eyes for NPCs on Cargo Ship.
[D11] Fix linux server compile
[D11] We need to copy the ServerBundles
[D11] Pie menu Define fix
[^] Updated Meta Files for Xbox and PS4
[D11] Construction controls now allow alteration of hight of build. Opening of Inventory and crafting screen altered to allow hight adjustment
Expanded waypoint set for NPC test spawn on Cargo Ship.
NPCs now stand still when they've reached a destination, rather than jiggle, on the Cargo Ship.
[D11][UI] Allow dismissal of UI dialog. Including RenameSleepingbag
[D11] Enabled USE_WARMUP_BUNDLES and skip buildTo on Asset Bundles
[D11] Xbox Texture Resizing - meta file checkin
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
[D11] Merge
28802 + Define fix
[D11 Xbox Texture Resizing - extra meta checkin
[D11] hard code the milestone build server address.
[D11] Put a cap on construction hight adjustment