branchrust_reboot/maincancel

34,881 Commits over 4,262 Days - 0.34cph!

12 Days Ago
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12 Days Ago
Merge from space_station_weapon_skin
13 Days Ago
merge from cargo_ladder_fix
13 Days Ago
merge from entity_label_fixes 🏷️
13 Days Ago
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
13 Days Ago
notifications_indicator_fix_2 -> main
13 Days Ago
Merge from space_station_weapon_skin
13 Days Ago
network_profiler_accumulate_packets -> main
13 Days Ago
merge boat perf optimizations to main
13 Days Ago
scientist_boat_work_queue -> main
14 Days Ago
merge from cargo_cam_rotation_fix
14 Days Ago
Merge from iconrender_texture_streaming_fix
14 Days Ago
partyhat_worldmodel_fix -> main
14 Days Ago
Merge from standardwithdecal_shader_additional_maps
14 Days Ago
notifications_indicator_fix_2 -> main
14 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
14 Days Ago
boat_planner_icon_fix -> main
14 Days Ago
snapping_corner_nre_fix -> main
14 Days Ago
merge from settings_fixes
14 Days Ago
Merge from naval_update
14 Days Ago
merge from naval_update
14 Days Ago
Fix GetUnmountedWaterFactor NRE
14 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from naval_update
14 Days Ago
merge from naval_update
14 Days Ago
merge from settings_fixes
14 Days Ago
merge from store_gallery
14 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
15 Days Ago
Fix scientists not moving
15 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
15 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
15 Days Ago
Merge from naval_update
15 Days Ago
Remove wrong assertion
16 Days Ago
merge from cardgames_atlas
17 Days Ago
merge from console_autocompletion_contains
18 Days Ago
merge from birthday2025 -> main
18 Days Ago
merge from boat_wall_trigger_improvements
18 Days Ago
merge from ramp_plank_parenting_fix
18 Days Ago
merge from kinematic_shoredrift_fix
18 Days Ago
merge from trigger_parent_nre_fix
18 Days Ago
reduce_balistagun_aim_packets -> main
18 Days Ago
reduce_ballistagun_aim_packet -> main
18 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
18 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
18 Days Ago
merge from store_gallery
18 Days Ago
merge from indirect_instancing (for real this time)
18 Days Ago
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18 Days Ago
merge from console_autocompletion_contains
18 Days Ago
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