branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

4 Days Ago
merge from swapseat_binds
4 Days Ago
merge from jungle_update_improvements
4 Days Ago
merge from rustige_egg_g_naming
4 Days Ago
merge from lr_deploy_speedup
4 Days Ago
merge from HealthOreTeaToken
4 Days Ago
merge from catpiedesc
4 Days Ago
merge from tea_time
4 Days Ago
bee_lifetime_reduction -> main
4 Days Ago
bee_spawnrate_reduction -> main
4 Days Ago
merge from new_silencers
4 Days Ago
Merge from industrial_perf_improvements
4 Days Ago
Merge from phone_qol
4 Days Ago
merge from neonsigns_newinputs
4 Days Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
4 Days Ago
Beehives craft now require sheet metal
4 Days Ago
Burlap gloves now offer small amount of bullet protection
4 Days Ago
Changed Waterpump protection to metal and increased HP
4 Days Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
4 Days Ago
Wooden Barricade stacksize reduced to 5 from 10
4 Days Ago
Honeycomb stack size reduced from 100 to 20
4 Days Ago
merge from hackweek_wiresnapping
4 Days Ago
Fixed heavy plate items not having pickup sounds
4 Days Ago
merge from inputfield_rtl_fix
4 Days Ago
merge from convexmesh_warnings_fix
4 Days Ago
merge from inputfield_rtl_fix
5 Days Ago
merge from inputfield_rtl_fix
5 Days Ago
boomerang_distance_fix -> main
5 Days Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
5 Days Ago
Merge from multi_flower_vending_sales
5 Days Ago
merge from hotreload_warning_fix
5 Days Ago
merge from convexmesh_warnings_fix
5 Days Ago
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5 Days Ago
Merge from incapacitate_dart_changes
5 Days Ago
merge from jungle_update
5 Days Ago
Merge from treasure_mission_improvements
5 Days Ago
Merge from container_parenting_fix
5 Days Ago
merge from hotreload_warning_fix
5 Days Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
5 Days Ago
merge from inputfield_rtl_fix
5 Days Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
5 Days Ago
merge from inputfield_rtl_fix
5 Days Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
5 Days Ago
merge from inputfield_rtl_fix
5 Days Ago
merge from puzzlereset_door_fix
5 Days Ago
Backout CL 121063 due to failing server bundle generation
5 Days Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
5 Days Ago
Merge from softcore_modifiers_fix
5 Days Ago
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