branchrust_reboot/maincancel
14 Days Ago
Bandit town now has a larger prevent building and safezone
comment0
14 Days Ago
Update TriggerMount to retry in more situations
comment0
14 Days Ago
Merge the latest modular car fixes -> Main
comment0
14 Days Ago
Increase tree impact damage multiplier from cars (3->5)
comment0
14 Days Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
comment0
14 Days Ago
Code review: Use PivotPoint() instead of getting the position directly
comment0
14 Days Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
comment0
14 Days Ago
Fixed HasScrap purchase condition amounts for mini and scrap heli
comment0
14 Days Ago
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month) Moved a number of supermarket spawners Supermarket S2P
comment0
15 Days Ago
Remove TriggerPlayerForce on the chassis for now until I fix it properly tomorrow
comment0
15 Days Ago
Fixed med battery placement issues
comment0
15 Days Ago
HapisIsland - minor fixes and improvements to airwolf and compound
comment0
15 Days Ago
Let the car chassis push and hurt triggers stay always on, since there are various situations where players may end up inside a vehicle - not all of them a case where the vehicle is on or even moving (e.g. Spawning as a sleeper underneath one after loading a save).
comment0
15 Days Ago
Fix potential issues with TriggerHurtNotChild detection. Better handling mounted or parented players with modular cars.
comment0
15 Days Ago
Modular car code review changes complete. Merging to Main.
comment0
15 Days Ago
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
comment0
15 Days Ago
Fix scope overlay changing size with uiscale
comment0
15 Days Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
comment0
16 Days Ago
~ Fix typo (banit -> bandit)
comment0
16 Days Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
comment0
17 Days Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
comment0
17 Days Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
comment0
17 Days Ago
vehicle sound priority tweaks
comment0
17 Days Ago
▇▆▋▄█ ▋▌▄▊▇▅ ▆▊▅▆▄ ▌▉▆▉▆▆▋▊
comment0
17 Days Ago
phrases, adjusted minicopter/transporthelicopter costs
comment0
17 Days Ago
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
comment0
18 Days Ago
fixed searchlight emission
comment0
18 Days Ago
Fixed negative scaling roadsign warnings at compound and bandit camp
comment0
18 Days Ago
Reduced engine components crafting costs
comment0
18 Days Ago
~ Reduced T2 and T3 engine comp vendor costs
comment0
18 Days Ago
Fixed wooden external gate barbwire not damaging the player (layer issue)
comment0
18 Days Ago
One more change to repel trigger
comment0
18 Days Ago
Fix more settings on RepelTrigger
comment0
18 Days Ago
Fix repel trigger IgnoreMounted setting
comment0
18 Days Ago
Add entity validity check to TriggerMount
comment0
18 Days Ago
Merge new mount trigger used in modular car seating. Revert #52369. Simplify TriggerHurtNotChild.
comment0
18 Days Ago
Increased car protection vs basic damage types (blunt/slash/stab)
comment0
18 Days Ago
Fixed car push not working at extreme, low angles
comment0
18 Days Ago
Fixed vehicle lift UI not showing all repair components
comment0
18 Days Ago
Further increase engine internal item health
comment0
18 Days Ago
Increased car fuel consumption
comment0
18 Days Ago
Try a naive fix for the LightEx NRE errors
comment0
18 Days Ago
Properly fix NRE in VehicleEditingPanel
comment0
18 Days Ago
Fix NRE for entities which do not have a network group
comment0
18 Days Ago
bradley uses new vehicle engine sound system
comment0
18 Days Ago
~ Optimizied wooden cabin wall modules
comment1
18 Days Ago
▅▆▆▄▉▆ ▆██▋▌▋▅▅▋▆ .▇▄▅█ ▆▌▄█
comment0
18 Days Ago
~ network++
comment0
18 Days Ago
~fixed vendor NRE, fixed collision nub on helipad
comment0
18 Days Ago
~vehicles are protected from damage shortly after purchase
comment1
18 Days Ago
~bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
comment0
18 Days Ago
~Bandit Guard skinning fix
comment0
18 Days Ago
Merged bandit clothing items into single Bandit Guard suit
comment0
18 Days Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
comment1
18 Days Ago
~fixed item drop issue
comment0
19 Days Ago
Fix UICompass using the wrong material after toggling active
comment0
19 Days Ago
Remove ForceUpdateTriggers in client side mount/dismount
comment0
19 Days Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
comment0
19 Days Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
comment0
19 Days Ago
~ Phrases
comment0
19 Days Ago
~ Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
comment0
19 Days Ago
~ added SafeZoneSphere prefab for map creator
comment0
19 Days Ago
merge from sav196
comment0
19 Days Ago
Adding some temporary error detection to try and catch a wild NRE
comment0
19 Days Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
comment0
19 Days Ago
Taking a guess at fixing VehicleEditingPanel NRE
comment0
19 Days Ago
Cancel chassis destroy timer if a module is added during the countdown
comment0
19 Days Ago
Edit large flatbed name to be different from the small one
comment0
19 Days Ago
Compile fix again
comment0
19 Days Ago
Fix compile
comment0
19 Days Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
comment0
19 Days Ago
Replace central locking placeholder with final version
comment0
19 Days Ago
Merge from random_opt
comment0
20 Days Ago
Adjust module world colliders - smoother on ramps etc.
comment0
20 Days Ago
Replace colliders on the other version of powerline_pole_a as well
comment0
20 Days Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
comment0
20 Days Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
comment0
20 Days Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
comment0
20 Days Ago
▇█▌▊▅█▅ ▋█ ▄█▋▍▉▆▊▆▍ ▇▌▇▄▇▋██ ▅▍ █▌▉▊▅ ▊▍▋▉▋█▆▅▍ ▌▅▇▉▋▍▇▇ ▅█▄▅▄ ▆▄▅▅▋▇▆▆▊█ ▌ ▊▇▉█▅██ ▄▋▇▆▅▇▍▋ ▆▉▅▊▄ ▊▄▉▊▊▇▊▊▍
comment0
20 Days Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
comment0
20 Days Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
comment0
20 Days Ago
Speculative fix for NRE in TriggerBase
comment0
21 Days Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
comment0
21 Days Ago
Menu background update
comment0
21 Days Ago
▇█▅▆▇▄█▊▍▋▄ - █▊▊█▅▋ ▊▅▋█▇ ▌▇▅▅▇▊
comment0
21 Days Ago
▅▉▅▅▋▆ ▍▊▋▄▋▉ ▋██▍▉█▌
comment0
21 Days Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
comment0
21 Days Ago
Open fuel is always default interaction when looking at fuel container on minicopter
comment0
22 Days Ago
small wooden box can no longer be deployed inside trees
comment0
22 Days Ago
▍███▋▅▄▄▍▊▌ - ▇█▇▋▉█▆ ▄▍▄▆▍▄ ▅▋▄▆▄
comment0
22 Days Ago
Large banners now decays when placed outside of building priv
comment0
22 Days Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
comment0
22 Days Ago
Updated junkpiles spawns
comment0
22 Days Ago
Adjusted engine part spawns to match how many are needed in an engine
comment0
22 Days Ago
removed scrap from recycle from T1 and T2 engine comps
comment0
22 Days Ago
Reduced crafting costs / repair costs of car modules
comment0
22 Days Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
comment0
22 Days Ago
~ Merge from network_lerp_4
comment0
22 Days Ago
Put a time limit on the failed start tooltip
comment0
22 Days Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
comment0