branchrust_reboot/maincancel

33,796 Commits over 4,171 Days - 0.34cph!

6 Days Ago
subtract Attackheli_Buildvolume 129549
6 Days Ago
merge from string_light_batching_crash
6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
merge from spotlight_research/Chandelier_power
6 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
6 Days Ago
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6 Days Ago
fluorescentlight userCraftable fix
6 Days Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
merge from chandelier_groundwatch
6 Days Ago
merge from bag_label_update_fix
6 Days Ago
merge from bag_label_offline_fix
6 Days Ago
OrientableLight 5 power
7 Days Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
7 Days Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
7 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
7 Days Ago
relax wall cabinet placement, able to place 2 side by side with ease in a 1x1
7 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for slow metabolism and slow hostile timer accumulation on drawn weapon Tests: compared healing rates of large medkit between UsePlayerUpdateJobs 0 and 2
7 Days Ago
Hazmat suit despawn rarity set
7 Days Ago
merge from decor_lighting_dlc
7 Days Ago
merge from dunes_barricade_fix2
7 Days Ago
merge from scrap_heli_gibs_fix_2
7 Days Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
8 Days Ago
merge from decor_lighting_dlc
9 Days Ago
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10 Days Ago
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10 Days Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
10 Days Ago
merge improve_mixingtable_drop_visibility to main
10 Days Ago
merge fix_torch_underwater to main
10 Days Ago
merge fix_worldsize_skipdomainreload to main
10 Days Ago
fix_tree_marker_color_ui
10 Days Ago
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10 Days Ago
label_fix_2 -> main
10 Days Ago
merge from ceilinglight_fix
10 Days Ago
Phrase contexts
10 Days Ago
Phrase update
10 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
10 Days Ago
merge from decor_lighting_dlc/storepage
10 Days Ago
merge from gutting_stacksize_fix
10 Days Ago
merge from tool_storage_phrase
10 Days Ago
merge from spas12_vm_ironsights
10 Days Ago
merge from homing_gesture_fix
10 Days Ago
merge from Ak_Missing_dryfire_sounds
10 Days Ago
merge from store_double_fix
10 Days Ago
merge from decor_lighting_dlc/fluorescentlight_skin
10 Days Ago
Merge from foliage_displacement_improvements
11 Days Ago
label_fix_2 -> main
11 Days Ago
label_fix_2 -> main
11 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
11 Days Ago
label_fix_2 -> main