branchrust_reboot/maincancel

35,079 Commits over 4,293 Days - 0.34cph!

2 Days Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
2 Days Ago
junkpile_ladder_clip_fix -> main
2 Days Ago
merge from automatedtesting
3 Days Ago
ptboat_turret_safezone -> main
3 Days Ago
tryfind_matchiongdeployables_fix -> main
3 Days Ago
merge from naval_update
3 Days Ago
boatai_balance_changes -> main
3 Days Ago
travelling_vendor_vis_fix -> main
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
3 Days Ago
merge from vending_cluster_pool_leak_fix
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
5 Days Ago
fixed SKS skinnable downloadable mesh filepaths
5 Days Ago
Merge from discord_sdk_1.8
5 Days Ago
Last compile fix, tm.
5 Days Ago
Another burst compile error
5 Days Ago
Fix burst compile error
5 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
5 Days Ago
tanky_ai_load_fix
5 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
6 Days Ago
merge from SKS_worldlodsupdate (140946)
6 Days Ago
▊▋▄▌▅▅ ▋▊▇█▅▌▊█
6 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
6 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
6 Days Ago
Attach cannon ball to hands when reloading cannons.
6 Days Ago
remove_extra_scientist_weapons -> main
6 Days Ago
boatai_balance_changes -> main
6 Days Ago
boat_ai_patrol_aggression_fix -> main
6 Days Ago
boat_ai_patrol_aggression_fix -> main
7 Days Ago
Switched server to custom build 2022.3.41x1
7 Days Ago
Merge from naval_update
7 Days Ago
merge from indirect_instancing
7 Days Ago
Merge from io_budgets
7 Days Ago
Merge from door_alloc_fix
7 Days Ago
Merge from cctv_budget
7 Days Ago
Add a null check in TriggerParent.CheckAllParenting
7 Days Ago
merge from naval_update
7 Days Ago
pushing_toast_fix -> main
7 Days Ago
cannon_clipping_fix -> main
7 Days Ago
syncvar_inheritance_fix -> main
8 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
8 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
8 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
8 Days Ago
stopengine_nre -> main
8 Days Ago
merge from indirect_instancing
8 Days Ago
Merge from naval_update
8 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
8 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
8 Days Ago
fix cloud weirdness when overriding weather state when playing back a demo