32,442 Commits over 4,048 Days - 0.33cph!
merge from swapseat_binds
merge from jungle_update_improvements
merge from rustige_egg_g_naming
merge from lr_deploy_speedup
merge from HealthOreTeaToken
bee_lifetime_reduction -> main
bee_spawnrate_reduction -> main
Merge from industrial_perf_improvements
merge from neonsigns_newinputs
Enabled Static floor heater (in monuments) now has a heat source
S2P Oilrig, Oilrig small, rad town
Beehives craft now require sheet metal
thumb_up
21
thumb_down
14
Burlap gloves now offer small amount of bullet protection
Changed Waterpump protection to metal and increased HP
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
Wooden Barricade stacksize reduced to 5 from 10
thumb_up
35
thumb_down
14
Honeycomb stack size reduced from 100 to 20
thumb_up
14
thumb_down
22
merge from hackweek_wiresnapping
Fixed heavy plate items not having pickup sounds
merge from inputfield_rtl_fix
merge from convexmesh_warnings_fix
merge from inputfield_rtl_fix
merge from inputfield_rtl_fix
boomerang_distance_fix -> main
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
Merge from multi_flower_vending_sales
merge from hotreload_warning_fix
merge from convexmesh_warnings_fix
▋▊▄▇▅ ▊▊▄█ ▍▌▄_▇▅▇▌▊▄█▍▉▅▇▋_▇▋▉_██▍
Merge from incapacitate_dart_changes
Merge from treasure_mission_improvements
Merge from container_parenting_fix
merge from hotreload_warning_fix
SM_DisableHorseProceduralMotion missing script warning fix attempt
merge from inputfield_rtl_fix
Debug: add logging of prefab path to track down server bundle NRE
Tests: update game manifest (optimized)
merge from inputfield_rtl_fix
Backout of CL
121065 - should reintroduce merge from prefab_process_optim
Tests: update game manifest (optimized)
merge from inputfield_rtl_fix
merge from puzzlereset_door_fix
Backout CL
121063 due to failing server bundle generation
Merge: from prefab_process_optim
- Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning)
Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
Merge from softcore_modifiers_fix
▍█▄█▊ ▊▉█▊ ▍▍▊▉_▉▆▉▇▅_▊▅▌▍▍▋_▆▉▄▊▄▄▋_██▄
▇█▅▍▉ ▉█▌▋ ▇▌▆_▋▍▇▆_▇▌▉█▍▅▋▇_▉▄▄▆▅