branchrust_reboot/maincancel

36,993 Commits over 4,413 Days - 0.35cph!

2 Days Ago
merge from industrial_dlc
2 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
3 Days Ago
merge from tmp_validatehtmltag_nre_fix
3 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
3 Days Ago
demo_breaking_fix -> main
3 Days Ago
merge from cassettepanel_nre_fix
3 Days Ago
merge from editor_rpc_kick_convar
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
Merge from unity_6.3.15
3 Days Ago
demo_scrubbing_optimizations -> main
6 Days Ago
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6 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
6 Days Ago
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6 Days Ago
Disabled motion blur post process in player preview
6 Days Ago
merge from lod_baker
6 Days Ago
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6 Days Ago
boomerang_model_dupe_fix -> main
6 Days Ago
merge into main
6 Days Ago
merge from oven_iscookingflag
6 Days Ago
binoculars_ultrawide_fixes -> main
6 Days Ago
merge from industrial_dlc
6 Days Ago
Fixed torch holders torch position issues
6 Days Ago
Merge from industrial_dlc
6 Days Ago
merge from autoturret_workshop
6 Days Ago
Merge from wb_comfort_range_upgrade
6 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
6 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
7 Days Ago
merge from fix_industrial_efurnace_io_port
7 Days Ago
merge from fix_industrial_efurnace_io_port
7 Days Ago
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7 Days Ago
disable_ping_estimation_again -> main
7 Days Ago
Compile fix
7 Days Ago
merge from drawcolliders_improvements
7 Days Ago
merge from barrel_conveyor_fix
7 Days Ago
merge from workshop_emission_fix_again
7 Days Ago
merge from spraycan_reskin_refactor 🎨
7 Days Ago
main -> custom_;loadingmessages_newlines
7 Days Ago
cargo_map_marker_fix_2 -> main
7 Days Ago
merge from PlayerRigUpdate2
7 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
7 Days Ago
merge from mortar_fixes
7 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
7 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
7 Days Ago
Merge from industrial_dlc
7 Days Ago
merge from PlayerRigUpdate2
7 Days Ago
testlist
7 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
7 Days Ago
merge rust_relay_server -> main
7 Days Ago
Merge from PlayerRigUpdate2
7 Days Ago
Merge from industrial_dlc