28,790 Commits over 3,622 Days - 0.33cph!
Fixed nightlight variables all being 0 on server startup
merge from nameplate_distance_convar
merge from analytics_threadsafe_queue
merge from nightlight_shader
merge from package_memory_analyzer
merge from map_markers_fix
merge from cny_spear_wr_fix
merge from fix_frontier_server_colliders
Merge from tutorial_island
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
Merge from metal_detector
merge from optimize_baseoven_itemmod
merge from analytics_modified_convars
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merge from full_server_demos
merge from vendor_ui_fixes
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
Updated pipe tool and wire tool descriptions
merge from tutorial_island
SkinViewer lighting polish
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
Partial revert of
93310 to re-enable 3D skin views when item store is used while in-game
Fixed issues lignting with store when in-game
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Player preview no longer affected by sun/moon directional light
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merge from full_server_demos
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
always include nightlight shader
Removed old poses directory
Disabled gnb shader instancing variants
Compile fix (removing unused "using")
merge from nightlight_shader