branchrust_reboot/maincancel

36,820 Commits over 4,413 Days - 0.35cph!

15 Days Ago
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15 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
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binoculars_fix -> main
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merge from automated_testing
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magazine_look_angle_fix -> main
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merge from automated_testing
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merge from automated_testing
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Merge from 3p_spectator_improvements
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merge from cpu_batching_submesh -> main
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binoculars_ui_refresh -> main
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merge from automated_testing
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HBHF sensor tests fixes
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merge mortar_prototype
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merge from hbhf_power_fix
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merge from automated_testing
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merge from gamephysics_schedule_improvements
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merge from mortar_prototype
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Merge from workbench_upgrades
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set skin id on crypt building skin to 10472 which is the same as the steam pack id
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merge from storepage_crypt
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merge from mortar_prototype
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merge from crypt_building_skin - store icon and square images for steam on sitem
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merge from deepsea_loot_balance
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merge from Quickfire_FloatingCityVendor
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project_generation_proto_files -> main
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merge from mainmenu_bits
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Fixed some spraycan regressions when reskinning redirect items
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Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
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merge from storepage_crypt
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merge from automated_testing
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merge from cpu_batching_submesh -> main
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merge from terrain_lower_fixes
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merge from automated_testing
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Merge from lod_baker_multiple_source_meshes
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added base decor pack sitem as required item for storage barrels in their steam item files
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merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
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Merge from 3p_spectator_improvements
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Fixed launch site terrain
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merge from workbench_upgrades
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merge from FireRate_Tooltip
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merge from radtown_1_lightstuff
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Merge from workbench_upgrades
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vendingmachine_ui_refresh -> main
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Merge from shadow_convars_fix
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Merge from workbench_upgrades
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