branchrust_reboot/maincancel

34,525 Commits over 4,232 Days - 0.34cph!

15 Days Ago
remove redundant SprayFailReason.MountedBlocked debug log
15 Days Ago
merge from deployguide_swamp_brightness_fix
15 Days Ago
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
15 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Merge: from spectating_disconnect_nre_fix - Bugfix for server NRE when spectating player disconnects Tests: 2p on Craggy, disconnected while spectating - no more NRE
15 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
16 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
16 Days Ago
merge from ui_overhead_optims
17 Days Ago
Added a null check for shared materials when preloading textures for hotbar items to prevent NREs when a mesh renderer has a null material
19 Days Ago
fix deploy guide"built-in render texture type not found" error
19 Days Ago
merge from ferry_cameras
19 Days Ago
merge from anisotropic_fallback
19 Days Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
20 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
20 Days Ago
Add gametip for too hot debris harvest attempts
20 Days Ago
merge from fix_terrain_texturing_alloc -> main
20 Days Ago
merge from upgrade_cctv_convars -> main
20 Days Ago
Fix compile error
20 Days Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
20 Days Ago
merge from fix_terrain_texturing_alloc -> main
20 Days Ago
merge from oilrig_postvolume_fix
20 Days Ago
merge from workshop_max_texture_res -> main
20 Days Ago
merge from boatspawner_nudge_fix
21 Days Ago
Merge from texture_streaming_delay_fix
21 Days Ago
Merge from slots_optimize
21 Days Ago
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21 Days Ago
Merge from shadow_cascades_light_leak_fix
21 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
21 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
22 Days Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
22 Days Ago
Increase grass distance max clamp
22 Days Ago
merge from vclouds_demo_timescale_fix
22 Days Ago
merge from construction_guide_missing_normal_maps
22 Days Ago
merge from vclouds_amd_seam_fix
22 Days Ago
merge from ui_overhead_optims
22 Days Ago
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22 Days Ago
Editor force on helicopter compile fix
22 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
22 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
22 Days Ago
merge from fishing_village_collider_fix_fix
23 Days Ago
merge from Halloween_25_Update
23 Days Ago
merge from deployguide_water_refraction
23 Days Ago
merge from fix_workshop_error -> main
23 Days Ago
unskinned_windmill -> main
23 Days Ago
unskinned_windmill -> main
23 Days Ago
syncvar_Improvements_2 -> main
23 Days Ago
syncvar_improvements_2 -> main
23 Days Ago
ddraw_server_wrappings -> main