branchrust_reboot/maincancel

31,924 Commits over 4,018 Days - 0.33cph!

14 Days Ago
merge from subscribers_broken_pool_fix
14 Days Ago
merge from subscribers_broken_pool_fix
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merge from subscribers_broken_pool_fix
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merge from subscribers_broken_pool_fix
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Merge from env_volume_performance_testing
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rope_0ft_fix -> main
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inventory_order_radprotection_fix -> main
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furnace_heat_icon_fix -> main
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merge from visualcooking_monuments_fix
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beehive_debug_log -> main
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crossbow_arrow_fix -> main
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merge from visualcooking_monuments_fix
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cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
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merge from ballista_itemwield_fix
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Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
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Fixed the average frame time on the performance UI
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Merge from high_walls_skins
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Cherrypick 116963
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Fix typo in ISprayCallback
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merge from fix_premium_modal_typo -> main
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reverted, should be on a branch
14 Days Ago
merge from workshop_qol #116942 compound bow fixes
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merge from fix_item_ownership_halloween -> main
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merge from fix_premium_lock_favorite -> main
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merge from fix_show_premium_label -> main
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merge from fix_item_ownership_filtering -> main
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merge from copy_paste_clientside_fixes -> main
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merge from fix_typecache_generic_name -> main
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Merge: from item_allocs - Fixes BufferList not able to sort when it's not full - removes some from Item.MoveToContainer Tests: moved and stacked items in the inventory while checking profiler
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Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
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Reduced size of sunflower worldmodel, slightly reduced collider size.
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Restore crossbow_arrow_fix
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Subtract 116869
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Merge from camphysical_taa_support
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rug_deployment_fix -> main
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Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
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crossbow_arrow_fix -> main
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Merge from fast_debug_draw: More fixes
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Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
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seismic_sensor_radiusvolume -> main
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nuclei_compost -> main
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fridge_additions -> main
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shelter_icon_scale -> main
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Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
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Merge from fast_debug_draw: Fix memory leak in DamageTracker
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Merge from coop_improvements