branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

3 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
3 Years Ago
Savas review
3 Years Ago
craggy island checks
3 Years Ago
fixed an incorrect cliff LOD terrain mask
3 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
3 Years Ago
experimenting with stacked cliffs prefabs
3 Years Ago
friday fixes - airfield, satdish, dome
3 Years Ago
Fixed issue with parallax
3 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
3 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
3 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
3 Years Ago
Removed non-spawning roadsigns from the autospawn folder
3 Years Ago
Further ice sheet improvements
3 Years Ago
large warehouse shadow proxy tweaks
3 Years Ago
even better powerplant road connection
3 Years Ago
one more roadside junkpile fix
3 Years Ago
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3 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
3 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
3 Years Ago
scene2prefab
3 Years Ago
small warehouse shadow proxy tweaks
3 Years Ago
various roadside junkpiles fixes
3 Years Ago
fixed gap in sewers_shrink block mesh
3 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
3 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
3 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
3 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
3 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
3 Years Ago
Improved roadside wrecks LODs accuracy some more
3 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
3 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
3 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
3 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
3 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
3 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
3 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
3 Years Ago
Fixed regression whereby Mountain would spawn on small maps
3 Years Ago
Tweaked microcliffs LOD distances and spawners
3 Years Ago
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3 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
3 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
3 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
3 Years Ago
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
3 Years Ago
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them Adding an alternate tunnel entrance for tighter spaces inside monuments
3 Years Ago
reworked launch site level to include tunnels entrance station
3 Years Ago
reworked giant excavator level to include tunnels entrance station
3 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
3 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
3 Years Ago
small rock clutter is smaller and culls sooner