branchrust_reboot/main/HDRP_Art_Backportcancel

525 Commits over 304 Days - 0.07cph!

5 Years Ago
Fixed junkpile_a sedan baked LOD color being incorrect Fixed desire trails coming too close to swamp_c revealing the water plane some misc fixes at trainyard improved caves terrain anchors, improved the cover over cave terrain holes removed unfinished lighting work from cave_sewers_hard disabled batching on junkyard mounds as it seems to break vertex alpha, impact should be low
5 Years Ago
Improved roadside wrecks LODs accuracy some more
5 Years Ago
Arid cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
5 Years Ago
made van_e LOD4 and LOD5 display where the holes in the vehicle are to prevent camping inside
5 Years Ago
further improved new sewer blocks to cope with terrain by filling in the space
5 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
5 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
5 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
5 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
5 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
5 Years Ago
Fixed regression whereby Mountain would spawn on small maps
5 Years Ago
Tweaked microcliffs LOD distances and spawners
5 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go
5 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
5 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
5 Years Ago
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
5 Years Ago
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them Adding an alternate tunnel entrance for tighter spaces inside monuments
5 Years Ago
reworked launch site level to include tunnels entrance station
5 Years Ago
reworked giant excavator level to include tunnels entrance station
5 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
5 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
5 Years Ago
small rock clutter is smaller and culls sooner
5 Years Ago
reworked military tunnels level to include tunnels entrance station
5 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
5 Years Ago
reworked water treatment plant level to include tunnels entrance station
5 Years Ago
reworked powerplant level to include tunnels entrance station
5 Years Ago
static prop version of the workcart for monuments
5 Years Ago
updated small rocks snow material
5 Years Ago
Particle accum layer fix
5 Years Ago
updated small rocks snow material, test zoo scene
5 Years Ago
Particle layer fix
5 Years Ago
updated small rocks snow material
5 Years Ago
reworked airfield level to include tunnels entrance station
5 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
5 Years Ago
brick planters prefab variants
5 Years Ago
reworked trainyard level to include tunnels entrance station
5 Years Ago
reworked compound level to include tunnels entrance station
5 Years Ago
Proc map spawn settings for arid grass
5 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
5 Years Ago
airfield blend map redo
5 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
5 Years Ago
Added shore ice spawns to procmap
5 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
5 Years Ago
rusty car wrecks only spawn on roadside topology part 2
5 Years Ago
enabled the snow cover on the snow small rocks material
5 Years Ago
scene 2 prefab
5 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
5 Years Ago
rusty car wrecks only spawn on roadside topology
5 Years Ago
Rebaked swamp hero trees impostors
5 Years Ago
Fixed backface culling for cliff shaders