branchrust_reboot/main/PlayerMaintainedMonumentscancel

373 Commits over 92 Days - 0.17cph!

2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix compile error
2 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
2 Months Ago
Manifest Codegen
2 Months Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
2 Months Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
2 Months Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
2 Months Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
2 Months Ago
merge from main -> PlayerMaintainedMonuments
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
3 Months Ago
Merge from main
3 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
3 Months Ago
exposed pipes art and prefab
3 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
3 Months Ago
Merge from powerplant_powergrid
3 Months Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
3 Months Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
3 Months Ago
Sphere tank scene is now playable
3 Months Ago
Added a crude oil producer to dome
3 Months Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments