branchrust_reboot/main/PlayerMaintainedMonumentscancel

382 Commits over 92 Days - 0.17cph!

4 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
4 Months Ago
Merge from satellite_crash
4 Months Ago
Merge from satellite_crash
4 Months Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
4 Months Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
4 Months Ago
Add airfield and supermarket to procgen test map
4 Months Ago
Post merge fixes
4 Months Ago
Manifest, localization
4 Months Ago
Merge from main
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Fix compile error
4 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
4 Months Ago
Manifest Codegen
4 Months Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
4 Months Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
4 Months Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
4 Months Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
4 Months Ago
merge from main -> PlayerMaintainedMonuments
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
4 Months Ago
Merge from main
4 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
4 Months Ago
exposed pipes art and prefab
4 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
4 Months Ago
Merge from powerplant_powergrid
4 Months Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
5 Months Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
5 Months Ago
Sphere tank scene is now playable
5 Months Ago
Added a crude oil producer to dome
5 Months Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments