branchrust_reboot/main/PlayerMaintainedMonumentscancel

373 Commits over 92 Days - 0.17cph!

41 Days Ago
Merge from satellite_crash
42 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
42 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
43 Days Ago
player maintained water holes - added a spigot coming up from the pipes
43 Days Ago
Rebuild phrases
43 Days Ago
Merge from main
46 Days Ago
Recycler merge fix
46 Days Ago
Merge from satellite_crash
47 Days Ago
Merge from powergrid
47 Days Ago
Merge from powergrid
47 Days Ago
Codegen, phrases, manifest Fix compile error
47 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
48 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
49 Days Ago
Merge from MonumentBlockers
49 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
49 Days Ago
Merge from main
50 Days Ago
Take compound scene from main, S2P
50 Days Ago
Merge from main
50 Days Ago
merge from main
53 Days Ago
tanker area sphere tank end
53 Days Ago
tanker area sphere tank progress
53 Days Ago
tanker area sphere tank progress
54 Days Ago
start on tanker area sphere tank
54 Days Ago
merge from satellite_crash
54 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
54 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
55 Days Ago
Merge from powergrid
56 Days Ago
Merge from main
58 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
58 Days Ago
Unsaved
58 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
58 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
58 Days Ago
Codegen
58 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
2 Months Ago
.meta file
2 Months Ago
Manifest
2 Months Ago
Merge from main
2 Months Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
2 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from satellite_crash
2 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from satellite_crash
2 Months Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
2 Months Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
2 Months Ago
Add airfield and supermarket to procgen test map
2 Months Ago
Post merge fixes
2 Months Ago
Manifest, localization
2 Months Ago
Merge from main