branchrust_reboot/main/PlayerMaintainedMonumentscancel

128 Commits over 61 Days - 0.09cph!

Today
add water treatment pipes procgen spawner to World Setup prefab
Today
Merge from satellite_crash
Today
testlist
Today
Merge from satellite_crash
Today
Merge from satellite_crash
Today
Merge from main
Today
updated the gas station collider - removed the lift from it
Today
Added a car lift to dome (editor only)
Today
S2P large oil
Today
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
Yesterday
IOEntityEditor is now a dockable toolbar
Yesterday
Fix NRE on boot of standalone monument scenes (PowergridManager)
2 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Manifest
3 Days Ago
Fix borked proto merge, run codegen, now compiles
3 Days Ago
Player enabled FX.
3 Days Ago
Merge from main
3 Days Ago
merge from gas_station_maintainables
3 Days Ago
Finalized powerplant base lighting.
4 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
4 Days Ago
Lighting progress
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
Powerplant exterior updates.
5 Days Ago
Merge from satellite_crash
5 Days Ago
S2P dome, large oil rig
5 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
5 Days Ago
Merge from main
5 Days Ago
Fixed some water catcher panel help issues
5 Days Ago
S2P sphere tank + HLOD
5 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
5 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Manifest
5 Days Ago
Merge from main
5 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
5 Days Ago
Fixed this mat being emissive on abandoned static env assets.
5 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
5 Days Ago
Added active FX, sounds and env volume to the pipe hole.
5 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
6 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
6 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
6 Days Ago
Added some help to the water catcher panel
6 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
6 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
6 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch