branchrust_reboot/main/PlayerMaintainedMonumentscancel
128 Commits over 61 Days - 0.09cph!
add water treatment pipes procgen spawner to World Setup prefab
Merge from satellite_crash
Merge from satellite_crash
Merge from satellite_crash
updated the gas station collider - removed the lift from it
Added a car lift to dome (editor only)
ElectricGenerator now saves/loads it's requiredPowergridStage
Otherwise any setting to this in monuments would be lost on server restart
IOEntityEditor is now a dockable toolbar
Fix NRE on boot of standalone monument scenes (PowergridManager)
Powerplant player states.
Various related fixes and improvements.
File cleanup.
merge from airfield_maintainable_features
Merge from PlayerMaintainedMonuments/powergrid
Fix borked proto merge, run codegen, now compiles
merge from gas_station_maintainables
Finalized powerplant base lighting.
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic
airfield s2p
Merge from PlayerMaintainedMonuments/powergrid
Powerplant exterior updates.
Merge from satellite_crash
Fixed redundant RendererLOD on door.hinged.industrial_a_e
Fixed missing MeshCull on CCTV yaw mesh
Fixed some water catcher panel help issues
Added a display of which modules will be spawned on the test cars in the vehicle editor
Saves having to click through into the scriptable object
Updated dome setup with new art
Moved the fuel pump models into the entity itself
Merge from PlayerMaintainedMonuments/powergrid
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
Fixed this mat being emissive on abandoned static env assets.
Powerline indicator states, electrical FX, LODs & distance glow.
Added active FX, sounds and env volume to the pipe hole.
powerline indicator light material and textures
added to powerline electric box prefab - needs hooking up
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
Added debug.emptytankermodule and debug.filltankermodule commands
Added some help to the water catcher panel
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Fixed an infinite GUILayout issue when inspecting modular vehicles
Crude oil pump now requires powergrid to be active (level 1 for now)
Adjusted rates, spawn less per tick but much faster ticks
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments/powergrid
Merge from satellite_crash, keeping the monuments in conflict from this branch