branchrust_reboot/main/PlayerMaintainedMonumentscancel

373 Commits over 92 Days - 0.17cph!

29 Days Ago
Merge from main
30 Days Ago
updated the gas station collider - removed the lift from it
30 Days Ago
Added a car lift to dome (editor only)
30 Days Ago
S2P large oil
30 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
30 Days Ago
IOEntityEditor is now a dockable toolbar
30 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
31 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
32 Days Ago
merge from airfield_maintainable_features
32 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Days Ago
Manifest
32 Days Ago
Fix borked proto merge, run codegen, now compiles
32 Days Ago
Player enabled FX.
32 Days Ago
Merge from main
32 Days Ago
merge from gas_station_maintainables
32 Days Ago
Finalized powerplant base lighting.
33 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
33 Days Ago
Lighting progress
33 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
33 Days Ago
Powerplant exterior updates.
34 Days Ago
Merge from satellite_crash
34 Days Ago
S2P dome, large oil rig
34 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
34 Days Ago
Merge from main
34 Days Ago
Fixed some water catcher panel help issues
34 Days Ago
S2P sphere tank + HLOD
34 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
34 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
Manifest
34 Days Ago
Merge from main
34 Days Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
34 Days Ago
Fixed this mat being emissive on abandoned static env assets.
34 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
34 Days Ago
Added active FX, sounds and env volume to the pipe hole.
34 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
35 Days Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
35 Days Ago
Added debug.emptytankermodule and debug.filltankermodule commands
35 Days Ago
Added some help to the water catcher panel
35 Days Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
35 Days Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
35 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
35 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
35 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
35 Days Ago
Merge from main
40 Days Ago
satellite control room, some polish to set dressing
41 Days Ago
launch site satellite office room progress
41 Days Ago
clearing up a room for satellite control inside the main office building