branchrust_reboot/main/PlayerMaintainedMonumentscancel

382 Commits over 92 Days - 0.17cph!

3 Months Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
3 Months Ago
Adding a graffiti in oilrig to explain the PMM logic
3 Months Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
3 Months Ago
add water treatment pipes procgen spawner to World Setup prefab
3 Months Ago
Merge from satellite_crash
3 Months Ago
testlist
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from main
3 Months Ago
updated the gas station collider - removed the lift from it
3 Months Ago
Added a car lift to dome (editor only)
3 Months Ago
S2P large oil
3 Months Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
3 Months Ago
IOEntityEditor is now a dockable toolbar
3 Months Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
3 Months Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
3 Months Ago
merge from airfield_maintainable_features
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Manifest
3 Months Ago
Fix borked proto merge, run codegen, now compiles
3 Months Ago
Player enabled FX.
3 Months Ago
Merge from main
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
Finalized powerplant base lighting.
3 Months Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
3 Months Ago
Lighting progress
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Powerplant exterior updates.
3 Months Ago
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3 Months Ago
Merge from satellite_crash
3 Months Ago
S2P dome, large oil rig
3 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
3 Months Ago
Merge from main
3 Months Ago
Fixed some water catcher panel help issues
3 Months Ago
S2P sphere tank + HLOD
3 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
3 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Manifest
3 Months Ago
Merge from main
3 Months Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
3 Months Ago
Fixed this mat being emissive on abandoned static env assets.
3 Months Ago
Powerline indicator states, electrical FX, LODs & distance glow.
3 Months Ago
Added active FX, sounds and env volume to the pipe hole.
3 Months Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
3 Months Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
3 Months Ago
Added debug.emptytankermodule and debug.filltankermodule commands
3 Months Ago
Added some help to the water catcher panel
3 Months Ago
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
3 Months Ago
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks