branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Moved the wagon ore loot data into a singleton scriptableobject, and reorganised everything around it. Now the coaling tower and the wagons, and server and client, can share information on the current loot situation with just an integer index and a float for percentage. The output hopper now sets its material correctly to match the current ore type.
1 Year Ago
Redone brick and plaster textures
1 Year Ago
Check the true max loot amount of the wagon's ore type when unloading into the hopper, and make that the hopper's 100% full look
1 Year Ago
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
1 Year Ago
Ore hoper fill animation working. Needs some cleanup
1 Year Ago
WIP ore hopper visuals
1 Year Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
1 Year Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
1 Year Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
1 Year Ago
some material tweaks
1 Year Ago
Fixed the stutter at the start of the ore emptying process
1 Year Ago
Added a start delay for removing ore, allowing the vacuum to lower first
1 Year Ago
Vacuum animation
1 Year Ago
Button animations, sync some more flag data
1 Year Ago
Coaling tower button setup
1 Year Ago
A basic editor window to "drive" objects around in the editor scene view
1 Year Ago
FX/Lighting/Damage iteration for locos & carriages.
1 Year Ago
Coaling Tower script rename
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
1 Year Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
1 Year Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
1 Year Ago
Light switch prefab update / made status lights work again
1 Year Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
1 Year Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
1 Year Ago
Light switch prefab update
1 Year Ago
RefreshSignalLights on load only on client side
1 Year Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
1 Year Ago
Locomotive lights turn on/off
1 Year Ago
Renaming
1 Year Ago
Signal light changes
1 Year Ago
Fixed unloading point. Signals lights are now functional.
1 Year Ago
Started to integrate the unloading system with the real coaling tower
1 Year Ago
Manifest rebuild
1 Year Ago
Light switch entity prefab
1 Year Ago
Updated light switch mesh
1 Year Ago
Light switch mesh and textures
1 Year Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
1 Year Ago
Fixed ContainerMaxStackSize being client-side only.
1 Year Ago
Updated material settings for the coaling collector
1 Year Ago
Removed missing prefab from bush_dead
1 Year Ago
Removed three missing prefabs from the Trainyard "coaling tower" (they all seem to be integrated into the main model now).
1 Year Ago
Wagons animate ore scale instead of y position
1 Year Ago
Merge again
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
1 Year Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
1 Year Ago
Allow the player to see the loot in a loot wagon, but not take it out
1 Year Ago
Re-modelled concrete debris set to match the new texture layout
1 Year Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo