branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Moved the wagon ore loot data into a singleton scriptableobject, and reorganised everything around it. Now the coaling tower and the wagons, and server and client, can share information on the current loot situation with just an integer index and a float for percentage. The output hopper now sets its material correctly to match the current ore type.
2 Years Ago
Redone brick and plaster textures
2 Years Ago
Check the true max loot amount of the wagon's ore type when unloading into the hopper, and make that the hopper's 100% full look
2 Years Ago
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
2 Years Ago
Ore hoper fill animation working. Needs some cleanup
2 Years Ago
WIP ore hopper visuals
2 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
2 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
2 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
2 Years Ago
some material tweaks
2 Years Ago
Fixed the stutter at the start of the ore emptying process
2 Years Ago
Added a start delay for removing ore, allowing the vacuum to lower first
2 Years Ago
Vacuum animation
2 Years Ago
Button animations, sync some more flag data
2 Years Ago
Coaling tower button setup
2 Years Ago
A basic editor window to "drive" objects around in the editor scene view
2 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
2 Years Ago
Coaling Tower script rename
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
2 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
2 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
2 Years Ago
Light switch prefab update / made status lights work again
2 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
2 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
2 Years Ago
Light switch prefab update
2 Years Ago
RefreshSignalLights on load only on client side
2 Years Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
2 Years Ago
Locomotive lights turn on/off
2 Years Ago
Renaming
2 Years Ago
Signal light changes
2 Years Ago
Fixed unloading point. Signals lights are now functional.
2 Years Ago
Started to integrate the unloading system with the real coaling tower
2 Years Ago
Manifest rebuild
2 Years Ago
Light switch entity prefab
2 Years Ago
Updated light switch mesh
2 Years Ago
Light switch mesh and textures
2 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
2 Years Ago
Fixed ContainerMaxStackSize being client-side only.
2 Years Ago
Updated material settings for the coaling collector
2 Years Ago
Removed missing prefab from bush_dead
2 Years Ago
Removed three missing prefabs from the Trainyard "coaling tower" (they all seem to be integrated into the main model now).
2 Years Ago
Wagons animate ore scale instead of y position
2 Years Ago
Merge again
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
2 Years Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
2 Years Ago
Allow the player to see the loot in a loot wagon, but not take it out
2 Years Ago
Re-modelled concrete debris set to match the new texture layout
2 Years Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo