branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Marketplace tarpaulin meta file fix
3 Years Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
3 Years Ago
Added tarpaulin to the marketplace terminal
3 Years Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
3 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
3 Years Ago
ConsoleSystem camphysicalfocallength default fix
3 Years Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
3 Years Ago
Consolidated locomotive light LODs into the main LODGroup
3 Years Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
3 Years Ago
GameUI/MenuUI changes that Unity wants to do
3 Years Ago
Adjusted vacuum height on the loot wagon
3 Years Ago
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
3 Years Ago
Train unloading vacuum now stretches to different depths depending on the wagon type
3 Years Ago
Unloadable wagon bits and pieces
3 Years Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
3 Years Ago
Added collider materials to wire fence prefabs
3 Years Ago
Replaced obstructed static chairs at Launch Site to non-mountable versions
3 Years Ago
Junkard S2P. Replaced a few static road signs to spawnable versions.
3 Years Ago
Cherry pick 72482
3 Years Ago
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
3 Years Ago
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
3 Years Ago
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
3 Years Ago
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
3 Years Ago
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
3 Years Ago
Modified the GetPercentFull fix from 72,345
3 Years Ago
Merge Main - Trainyard Update
3 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
3 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
3 Years Ago
Reduced intensity of the blue color overlay in arctic biome
3 Years Ago
Slightly brightened BuildingDark environment volume type
3 Years Ago
Switched excavator environment volumes to brighter ones
3 Years Ago
A small fix on marketplace terminal
3 Years Ago
Made changes on marketpalce terminal
3 Years Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
3 Years Ago
vacuum tube anim setup to handle wagons of various heights
3 Years Ago
Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
3 Years Ago
fixed some material ID mismatch on lightpost_a
3 Years Ago
switched layers on the damaged brick wall set material
3 Years Ago
Tweaked concrete_f_single set for damian
3 Years Ago
Added marketplace terminal
3 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
3 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
3 Years Ago
Arctic base environment volume tweaks
3 Years Ago
Made indicator light on the light switch more intense
3 Years Ago
Slightly toned down clear weather cloud brightness
3 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
3 Years Ago
Temperate cliff colliders - more accuracy
3 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
3 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks