branchrust_reboot/main/Trainyard_updatecancel
606 Commits over 92 Days - 0.27cph!
Merge Main -> Trainyard Update
Marketplace tarpaulin meta file fix
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it.
- Added button press/release/failure sounds.
Added tarpaulin to the marketplace terminal
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
ConsoleSystem camphysicalfocallength default fix
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
Consolidated locomotive light LODs into the main LODGroup
Set up the Locomotive lights to match Petur's spec:
- Main white headlights (controlled with the headlight key)
- Small white lights on the side of the train that's heading towards you
- Small red lights on the side of the train that's heading away
- Small green lights if the train is stationary
GameUI/MenuUI changes that Unity wants to do
Adjusted vacuum height on the loot wagon
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
Train unloading vacuum now stretches to different depths depending on the wagon type
Unloadable wagon bits and pieces
Updated launch site lighting / added light switches
Fixed a few materials
Changed some environment volumes to brighter ones
Added collider materials to wire fence prefabs
Replaced obstructed static chairs at Launch Site to non-mountable versions
Junkard S2P. Replaced a few static road signs to spawnable versions.
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
Modified the GetPercentFull fix from 72,345
Merge Main - Trainyard Update
All airfield lights controlled by switches will also turn on during the day to prevent confusion
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
Reduced intensity of the blue color overlay in arctic biome
Slightly brightened BuildingDark environment volume type
Switched excavator environment volumes to brighter ones
A small fix on marketplace terminal
Made changes on marketpalce terminal
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
vacuum tube anim setup to handle wagons of various heights
Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
fixed some material ID mismatch on lightpost_a
switched layers on the damaged brick wall set material
Tweaked concrete_f_single set for damian
Added marketplace terminal
Added more lights to the warehouse monument
Added light switches to the warehouse
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas
Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
Arctic base environment volume tweaks
Made indicator light on the light switch more intense
Slightly toned down clear weather cloud brightness
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
Temperate cliff colliders - more accuracy
Adjusted max shadow distance relative to shadow cascade setting
Added light switches to the arctic base
Tweaked arctic base environment volumes
Moved shipping containers to the world layer
Other small arctic base tweaks