branchrust_reboot/main/Trainyard_updatecancel
                         
                     
             
         
     
    
        
606 Commits over 92 Days - 0.27cph!
    
    
    
        
            
            
            
                
                Merge Main -> Trainyard Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marketplace tarpaulin meta file fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it.
- Added button press/release/failure sounds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tarpaulin to the marketplace terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ConsoleSystem camphysicalfocallength default fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidated locomotive light LODs into the main LODGroup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up the Locomotive lights to match Petur's spec:
- Main white headlights (controlled with the headlight key)
- Small white lights on the side of the train that's heading towards you
- Small red lights on the side of the train that's heading away
- Small green lights if the train is stationary
 
                
                
                
                
                
             
         
        
            
            
            
                
                GameUI/MenuUI changes that Unity wants to do
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted vacuum height on the loot wagon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vacuum disappearing while animating by enabling  "Update when offscreen"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train unloading vacuum now stretches to different depths depending on the wagon type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unloadable wagon bits and pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated launch site lighting / added light switches
Fixed a few materials
Changed some environment volumes to brighter ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added collider materials to wire fence prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced obstructed static chairs at Launch Site to non-mountable versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkard S2P. Replaced a few static road signs to spawnable versions.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified the GetPercentFull fix from 72,345
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Main - Trainyard Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                All airfield lights controlled by switches will also turn on during the day to prevent confusion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced intensity of the blue color overlay in arctic biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly brightened BuildingDark environment volume type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched excavator environment volumes to brighter ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                A small fix on marketplace terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made changes on marketpalce terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass not growing around powerlines - redid the terrain modifiers a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                vacuum tube anim setup to handle wagons of various heights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some material ID mismatch on lightpost_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched layers on the damaged brick wall set material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked concrete_f_single set for damian
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added marketplace terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more lights to the warehouse monument
Added light switches to the warehouse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas
Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arctic base environment volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made indicator light on the light switch more intense
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly toned down clear weather cloud brightness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate cliff colliders - more accuracy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted max shadow distance relative to shadow cascade setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added light switches to the arctic base
Tweaked arctic base environment volumes
 Moved shipping containers to the world layer
Other small arctic base tweaks