branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
2 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
2 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
2 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
2 Years Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
2 Years Ago
Lighthouse lightswitch and material tweaks
2 Years Ago
Airfield light switch update
2 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
2 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
2 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
2 Years Ago
some more
2 Years Ago
Enabled crunch compression on some textures in the vehicle folder
2 Years Ago
removing a bunch of unused stuff :DDD
2 Years Ago
Enabled crunch compression on some textures in the nature folder
2 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
2 Years Ago
Enabled crunch compression on textures in the props and structures folder
2 Years Ago
Merge from global_lighting_tweaks
2 Years Ago
Minor edit
2 Years Ago
Fixed locomotive light material errors after the model update
2 Years Ago
Fixed fuel wagon gibs. Manifest update.
2 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
2 Years Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
2 Years Ago
Fixed layer issues
2 Years Ago
Some variation in the hatch anim
2 Years Ago
Hatch animation is bouncy instead of linear. Refactoring.
2 Years Ago
Basic automatic hatch animation for the fuel wagon
2 Years Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Manifest build for wagon changes
2 Years Ago
Set up the updated loot wagon, removed my temporary content
2 Years Ago
some material tweaks along the way
2 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
2 Years Ago
deleting obsolete texture
2 Years Ago
loot wagon prefab colliders settings
2 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
2 Years Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
2 Years Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
2 Years Ago
Lock the loot wagon loot until the ore is removed
2 Years Ago
Don't show open interaction for the loot wagon
2 Years Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
2 Years Ago
Loot wagon WIP, fills and unloads.
2 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
2 Years Ago
Fixed satchel charges sticking to the storage unloading area
2 Years Ago
tweaks to corrugated_a
2 Years Ago
Material fixes follow up
2 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
2 Years Ago
Added gibs for the ore wagon, updated prefab
2 Years Ago
Gave the compound wall its own detail mask, edited materials
2 Years Ago
further tweaks to stairs_ladders and material
2 Years Ago
Ore plane positioning