branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
1 Year Ago
Light switch tweaks in the gas station and supermarket Material tweaks
1 Year Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
1 Year Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
1 Year Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
1 Year Ago
Lighthouse lightswitch and material tweaks
1 Year Ago
Airfield light switch update
1 Year Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
1 Year Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
1 Year Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
1 Year Ago
some more
1 Year Ago
Enabled crunch compression on some textures in the vehicle folder
1 Year Ago
removing a bunch of unused stuff :DDD
1 Year Ago
Enabled crunch compression on some textures in the nature folder
1 Year Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
1 Year Ago
Enabled crunch compression on textures in the props and structures folder
1 Year Ago
Merge from global_lighting_tweaks
1 Year Ago
Minor edit
1 Year Ago
Fixed locomotive light material errors after the model update
1 Year Ago
Fixed fuel wagon gibs. Manifest update.
1 Year Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
1 Year Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
1 Year Ago
Fixed layer issues
1 Year Ago
Some variation in the hatch anim
1 Year Ago
Hatch animation is bouncy instead of linear. Refactoring.
1 Year Ago
Basic automatic hatch animation for the fuel wagon
1 Year Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Manifest build for wagon changes
1 Year Ago
Set up the updated loot wagon, removed my temporary content
1 Year Ago
some material tweaks along the way
1 Year Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
1 Year Ago
deleting obsolete texture
1 Year Ago
loot wagon prefab colliders settings
1 Year Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
1 Year Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
1 Year Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
1 Year Ago
Lock the loot wagon loot until the ore is removed
1 Year Ago
Don't show open interaction for the loot wagon
1 Year Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
1 Year Ago
Loot wagon WIP, fills and unloads.
1 Year Ago
Loot wagon WIP. Made a placeholder dirt pile.
1 Year Ago
Fixed satchel charges sticking to the storage unloading area
1 Year Ago
tweaks to corrugated_a
1 Year Ago
Material fixes follow up
1 Year Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
1 Year Ago
Added gibs for the ore wagon, updated prefab
1 Year Ago
Gave the compound wall its own detail mask, edited materials
1 Year Ago
further tweaks to stairs_ladders and material
1 Year Ago
Ore plane positioning