branchrust_reboot/main/Workcartcancel

684 Commits over 334 Days - 0.09cph!

3 Days Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
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3 Days Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
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3 Days Ago
better respawn times for tunnel dwellers/npc dwellings
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3 Days Ago
Train cabin warning system now also detects barricades. Barricades register with the track they're sitting on.
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3 Days Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
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3 Days Ago
adjusted spawn rates for workcarts
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3 Days Ago
smooth workcart handle movement workcarts decay and respawn properly
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3 Days Ago
Terrible and / or genius fix for "Misaligned corridor after entranceway elevator"
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3 Days Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
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3 Days Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
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3 Days Ago
Signs generic texture/material update
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3 Days Ago
fixed one dwelling spawn too many in 72m segment
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3 Days Ago
Update train tunnel entrance marker so it's smaller and more visible
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3 Days Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
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4 Days Ago
Updated heavy barricade stone barricade prefab links
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4 Days Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
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4 Days Ago
train barricades can now be destroyed with melee
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4 Days Ago
Additional sign meshes and prefabs
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4 Days Ago
much improved train barricades + read/write m92 slightly increased AI range
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4 Days Ago
Added warning signs to train_double_stop_a
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4 Days Ago
TunnelDweller - reduced overall spawns, reduced loot
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4 Days Ago
puzzlereset for tunnel NPCs/loot
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4 Days Ago
Awful fix for "Tunnel clipping into the stairwell"
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4 Days Ago
workcart color variant
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4 Days Ago
Generic signs meshes/prefabs
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4 Days Ago
Added a simplified collider to the stairs in train_stop_b
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4 Days Ago
fixed cover points not being removed properly
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4 Days Ago
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4 Days Ago
ai fixes
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4 Days Ago
Capping holes in corridor_straight_18m
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4 Days Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
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4 Days Ago
Tweaked overpass cables a little bit more
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4 Days Ago
Attempt at fixing flickering cables in overpass modules
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4 Days Ago
Reworked Workcart lighting
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4 Days Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
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4 Days Ago
Fixed 59114 (Increased train tunnel nobuild volumes slightly)
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4 Days Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
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4 Days Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
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4 Days Ago
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
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4 Days Ago
AIInformationZone and AIThinkManager are IServerComponent
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4 Days Ago
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4 Days Ago
Merge from main/save_204
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4 Days Ago
Merge from main
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4 Days Ago
Train tunnel topology map tweaks
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4 Days Ago
Increased train tunnel nobuild volumes slightly
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4 Days Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
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4 Days Ago
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4 Days Ago
Added placeholder explosion effect to work cart destruction
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4 Days Ago
Hurt trigger setup
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4 Days Ago
Compile fix
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