branchrust_reboot/main/Workcartcancel

722 Commits over 395 Days - 0.08cph!

4 Years Ago
Update train tunnel entrance marker so it's smaller and more visible
4 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
4 Years Ago
Updated heavy barricade stone barricade prefab links
4 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
4 Years Ago
train barricades can now be destroyed with melee
4 Years Ago
Additional sign meshes and prefabs
4 Years Ago
much improved train barricades + read/write m92 slightly increased AI range
4 Years Ago
Added warning signs to train_double_stop_a
4 Years Ago
TunnelDweller - reduced overall spawns, reduced loot
4 Years Ago
puzzlereset for tunnel NPCs/loot
4 Years Ago
Awful fix for "Tunnel clipping into the stairwell"
4 Years Ago
workcart color variant
4 Years Ago
Generic signs meshes/prefabs
4 Years Ago
Added a simplified collider to the stairs in train_stop_b
4 Years Ago
fixed cover points not being removed properly
4 Years Ago
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4 Years Ago
ai fixes
4 Years Ago
Capping holes in corridor_straight_18m
4 Years Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
4 Years Ago
Tweaked overpass cables a little bit more
4 Years Ago
Attempt at fixing flickering cables in overpass modules
4 Years Ago
Reworked Workcart lighting
4 Years Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
4 Years Ago
Fixed 59114 (Increased train tunnel nobuild volumes slightly)
4 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
4 Years Ago
Hack / workaround to fix water always rendering in debug camera (breaks underground lighting)
4 Years Ago
Moved track splines on the four-way junction to the root level, fixing trains not being able to ent spawn there
4 Years Ago
AIInformationZone and AIThinkManager are IServerComponent
4 Years Ago
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4 Years Ago
Merge from main/save_204
4 Years Ago
Merge from main
4 Years Ago
Train tunnel topology map tweaks
4 Years Ago
Increased train tunnel nobuild volumes slightly
4 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
4 Years Ago
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4 Years Ago
Added placeholder explosion effect to work cart destruction
4 Years Ago
Hurt trigger setup
4 Years Ago
Compile fix
4 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
4 Years Ago
Add hurt trigger speed-based damage multiplier to the work cart
4 Years Ago
Increased proximity warning max dist from 250m to 325m
4 Years Ago
Update the dashboard monitor when the trains comes back alive from repair
4 Years Ago
Work cart is now repairable (even from destroyed state)
4 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
4 Years Ago
Support an optional icon on monument map markers + add train icon on train tunnels
4 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
4 Years Ago
Added some cracking noises while train barricades are being damaged by ramming, to give some outside indication that something is happening. Converted TrainBarricade script into an entity itself.
4 Years Ago
Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
4 Years Ago
Added IsAtAStation bool to BaseTrain
4 Years Ago
Smoother operation at junctions for trains running in reverse