branchrust_reboot/main/apartment_complex_monumentcancel
950 Commits over 151 Days - 0.26cph!
Removed temporary materials. Started second pass on Kiosk A
some more model breakdown/rebuilding in prefabs
re-organizing prefabs and models
added some rope ladders on damaged side to climb back up the roof
many other tweaks
apartment wood stove update
stool a/b/c/d collision meshes
stools a/b/c/d and lods
materials and textures
single 1024 shared.
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
more overall glass damage for the building
opaque windows on the apartment complex damaged side, removed interiors fully on that end
WIP decals on rentable kiosk D, E, F (cont)
Updated Foldable Table Prop Model to fix shading error
Updated Foldable Table Prop Texture to 512 instead of 1024
put back some greybox materials on the apartment building interiors for readability
Updated Camping Cooker Textures
some polish on the base of the building and other bits
Added Foldable Table Prop Textures, Models, Collider, LODS
Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
Window atlas mockup texture
adding wall_tiles_mosaic blend mask
material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
Fixed pivot on Kiosk E decals
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
adding wall_tiles_mosaic tileable textures
mapped it on the apartment building facade
bulky sofa, lods and prefab
Improved contrast and subtracted edges in trim blend mask
disabled entities inside apartments to improve editor performance
First pass of blend mask for kiosk trims (WIP)
more apartment building facade set dressing
Wood tilable texture update
Kitchen Modular Kit updates
progress on vpaint, facade set dressing
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
Apartment complex b file cleanup
Apartment complex b more damage progress
Kitchen kit meshes and prefab update. Added WIP materials.
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
progress on the damaged wing, vpaint
progress on the damaged wing, some set dressing