branchrust_reboot/main/apartment_complex_monumentcancel

950 Commits over 151 Days - 0.26cph!

3 Months Ago
Replaced neon sign meshes with prefabs in rentable shops
3 Months Ago
LODs for retable shop neon signs plus prefab setup
3 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
3 Months Ago
Updated '24' in neon sign to look more like neon sign font
3 Months Ago
Fix .meta files that were trying to create random folders
3 Months Ago
Update manifest.asset
3 Months Ago
Codegen
3 Months Ago
Codegen
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
3 Months Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
3 Months Ago
Fixed baked AO in painted trims due to new option added
3 Months Ago
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
3 Months Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
3 Months Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
3 Months Ago
Merge from main
3 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
3 Months Ago
Comitting some mitting metas
3 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
3 Months Ago
replaced door meshes with door prefabs on kiosks
3 Months Ago
apartment doors lods, collision and static prefabs
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
renames for wall tiles mosaic textures
3 Months Ago
some cleanup post merge
3 Months Ago
merge from main
3 Months Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
3 Months Ago
Disable VM broadcast option Route vm admin to a control panel
3 Months Ago
Can now paint the sign while interacting with the rentable shop
3 Months Ago
Merge from main
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
3 Months Ago
Merge from main
3 Months Ago
colliders for the previous batch of prefabs
3 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
3 Months Ago
concrete debris and rebar lods and prefabs
3 Months Ago
Apartment complex b mesh fixes
3 Months Ago
Bitumen roof texture tweaks
3 Months Ago
Window atlas texture value fixes
3 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
3 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
3 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
3 Months Ago
Bitumen roof texture set rework and masks
3 Months Ago
Renamed bitument roof textures for consistency
3 Months Ago
kiosk shop sign lods and view distances/resolution for painting
3 Months Ago
First pass on admin vending machine support
3 Months Ago
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
3 Months Ago
Fixed leftover faces from interior/exterior kiosk splits
3 Months Ago
Apartment stove FX & lighting prefab & related files. Perma-enable attached it to the prefab, for now.
3 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened