branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
1 Year Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
1 Year Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
1 Year Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
1 Year Ago
Update rust editor loadout to be more representative
1 Year Ago
Fix log spam when croc charge fails
1 Year Ago
Prefabbed up vines kits made so far. Added to asset gym.
1 Year Ago
jungle power box prefabs, lods, collision and fixes
1 Year Ago
main -> jungle_update
1 Year Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
1 Year Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
1 Year Ago
First pass on crocodile breaking twig foundations
1 Year Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
1 Year Ago
Protobuf update
1 Year Ago
Merge from mipmap_gen_fix
1 Year Ago
Merge from main
1 Year Ago
Added panther to large hunting trophy Snake hunting trophy fixes
1 Year Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
1 Year Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
1 Year Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
1 Year Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
1 Year Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
1 Year Ago
Reduce tiger damage, but have it inflict bleed
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
Add wake disturbance to croc
1 Year Ago
Fix croc spamming turn anim
1 Year Ago
Add some more placeholder audio to croc
1 Year Ago
Jungle river overrides.
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
gantry pipe end flipped variation. updated textures too
1 Year Ago
jungle terminals
1 Year Ago
Changeset 117626 optimizations (river / rail / road intersections)
1 Year Ago
Make jungle building skin work with `upgrade_radius` and related commands
1 Year Ago
boomerang -> jungle_update
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
boomerang -> jungle_update
1 Year Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
Fixed some rail / road / river intersection issues
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
1 Year Ago
Fix compile error
1 Year Ago
Updated TV collision and fixed emissive materials
1 Year Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
1 Year Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
1 Year Ago
Condenser tank Collision update
1 Year Ago
Old Tvs tweaks to prefabs and texture import options