branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

2 Months Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
2 Months Ago
Ziggurat lighting prefab WIP
2 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
2 Months Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
2 Months Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
2 Months Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
2 Months Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
2 Months Ago
Update rust editor loadout to be more representative
2 Months Ago
Fix log spam when croc charge fails
2 Months Ago
Prefabbed up vines kits made so far. Added to asset gym.
2 Months Ago
jungle power box prefabs, lods, collision and fixes
2 Months Ago
main -> jungle_update
2 Months Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
2 Months Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
2 Months Ago
First pass on crocodile breaking twig foundations
2 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
2 Months Ago
Protobuf update
2 Months Ago
Merge from mipmap_gen_fix
2 Months Ago
Merge from main
2 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
2 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
2 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
2 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
2 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
2 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
2 Months Ago
Reduce tiger damage, but have it inflict bleed
2 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
2 Months Ago
Add wake disturbance to croc
2 Months Ago
Fix croc spamming turn anim
2 Months Ago
Add some more placeholder audio to croc
2 Months Ago
Jungle river overrides.
2 Months Ago
Enabled GPU instancing.
2 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
2 Months Ago
gantry pipe end flipped variation. updated textures too
2 Months Ago
jungle terminals
2 Months Ago
Changeset 117626 optimizations (river / rail / road intersections)
2 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands
2 Months Ago
boomerang -> jungle_update
2 Months Ago
import option tweak to watertight hatch spec map
2 Months Ago
boomerang -> jungle_update
2 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
2 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
2 Months Ago
Fixed some rail / road / river intersection issues
2 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
2 Months Ago
Fix compile error
2 Months Ago
Updated TV collision and fixed emissive materials
2 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
2 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
2 Months Ago
Condenser tank Collision update
2 Months Ago
Old Tvs tweaks to prefabs and texture import options