branchrust_reboot/main/jungle_updatecancel
875 Commits over 89 Days - 0.41cph!
Prefabbed up vines kits made so far. Added to asset gym.
jungle power box prefabs, lods, collision and fixes
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
First pass on crocodile breaking twig foundations
Subtle hue difference in the eye reflection of a panther vs a tiger.
Merge from mipmap_gen_fix
Added panther to large hunting trophy
Snake hunting trophy fixes
- Have crocs properly dive to reach underwater players
- Increase croc acceleration when in water
- Increase tracking of underwater attack to avoid disconnected hits that feel unfair
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
Reduce tiger damage, but have it inflict bleed
add biome overrides for river normal strength, also share biome weight fetching code
Add wake disturbance to croc
Fix croc spamming turn anim
Add some more placeholder audio to croc
First pass of jungle color grade (not applied, needs a script amendment)
Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
gantry pipe end flipped variation. updated textures too
Changeset
117626 optimizations (river / rail / road intersections)
Make jungle building skin work with `upgrade_radius` and related commands
boomerang -> jungle_update
import option tweak to watertight hatch spec map
boomerang -> jungle_update
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
fixed incorrect gibs assigned to L shaped stairs jungle skin
Fixed some rail / road / river intersection issues
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes)
- expose subsurface parameters on all water types (instead of sharing with ocean)
Updated TV collision and fixed emissive materials
Updated First Aid Cabinet Collider
Updated Wall Mounted Coat Hanger Collider
- Fix croc attacks reaching too far
- Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact
- Remove distance cache, adds complexity and bug potential for too minor of a perf gain
- Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
Condenser tank Collision update
Old Tvs tweaks to prefabs and texture import options
Boomerang -> jungle_update
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
River source improvements
old radio material missed.. project save thanks Unity
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
first aid cabinet prefab tweaks