branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

12 Months Ago
merge from main
12 Months Ago
merge client_io_standalone_lines to naval_update
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
merge strip_ghostship_renderbatch to naval_update
12 Months Ago
merge from main
12 Months Ago
merge dynamic_environment_volumes to naval_update
12 Months Ago
merge ghost ship variants to naval_update
12 Months Ago
merge to naval_update
12 Months Ago
merge ghostship_timeouts to naval_update
12 Months Ago
merge dynamic_environment_volumes to naval_update
12 Months Ago
merge from main
12 Months Ago
replaced the two doors in the ghost ship loot room for static doors
12 Months Ago
merge ghostship_timeouts fix to naval_update
12 Months Ago
merge ghost_ship_bugfixes to naval_update
12 Months Ago
merge ghostship_bug_fixes to naval_update
12 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Merge from main
12 Months Ago
merge main into naval_update again
12 Months Ago
main -> naval_update
12 Months Ago
Updated Spinning Radar Prop Textures
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
trawler_A some zfight improvement among mesh decals
12 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
12 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
12 Months Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
12 Months Ago
merge from ghostships
12 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
merge from main -> naval_update
12 Months Ago
fixed compile from CoACD
12 Months Ago
Merge from naval_missions
12 Months Ago
wrap custom coacd editor in defines
12 Months Ago
Merge from boat_building
12 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from boat_building
12 Months Ago
Disable my test scene loading in craggy
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from main
12 Months Ago
Merge from deep_sea
12 Months Ago
Merge from main
12 Months Ago
Merge from scientist_rhib
1 Year Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly