branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

5 Months Ago
merge from deep_sea
5 Months Ago
merge from fix_non_harvestable_trees -> naval_update
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
PT Mesh update
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
merge from more_cannon_fixes
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
merge from more_cannon_fixes to naval_update
5 Months Ago
PT Front Turret changes
5 Months Ago
Re-export animation to remove cannon offset
5 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
5 Months Ago
Added PT boat 50cal ammo mounts
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
gun_turret -> naval_update
5 Months Ago
Updating 50 cal fbxs with new bones
5 Months Ago
50cal single reload, idle and fire block out animation content
5 Months Ago
Post merge compile fix
5 Months Ago
Merge from main
5 Months Ago
Canon animation pose updates to match ballista pose
5 Months Ago
Updating 50 cal rig pivot points
5 Months Ago
Merge from naval_update/floating_cities
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Adding 50 cal right rig
5 Months Ago
Adding browning single rig fbx
5 Months Ago
BaseMountable compile fixes
5 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
5 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
5 Months Ago
boat_ai_optimisations_2 -> naval_update
5 Months Ago
boat_ai_optimisations -> naval_update
5 Months Ago
boat_ai_optimisations_2 -> naval_update
5 Months Ago
boat_ai_optimisations -> naval_update
5 Months Ago
merge from cannon_animation
5 Months Ago
merge from copy_paste_boats -> naval_update
5 Months Ago
merge from naval_update/floating_cities
5 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
5 Months Ago
fix_dumb_name -> naval_update
5 Months Ago
Move useable by turret check to the serverside
5 Months Ago
Compile fixes
5 Months Ago
Update 50 Cal Model to include updated bullet belt
5 Months Ago
Codegen compile fix
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
5 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
5 Months Ago
naval_update/gun_turret -> naval_update
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Merge from naval_missions
5 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.