branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

1 Year Ago
merge from deep_sea
1 Year Ago
merge from fix_non_harvestable_trees -> naval_update
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
PT Mesh update
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from more_cannon_fixes
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
merge from more_cannon_fixes to naval_update
1 Year Ago
PT Front Turret changes
1 Year Ago
Re-export animation to remove cannon offset
1 Year Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
1 Year Ago
Added PT boat 50cal ammo mounts
1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
gun_turret -> naval_update
1 Year Ago
Updating 50 cal fbxs with new bones
1 Year Ago
50cal single reload, idle and fire block out animation content
1 Year Ago
Post merge compile fix
1 Year Ago
Merge from main
1 Year Ago
Canon animation pose updates to match ballista pose
1 Year Ago
Updating 50 cal rig pivot points
1 Year Ago
Merge from naval_update/floating_cities
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Adding 50 cal right rig
1 Year Ago
Adding browning single rig fbx
1 Year Ago
BaseMountable compile fixes
1 Year Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
1 Year Ago
scientist_rhib_gameplay_pass_2 -> naval_update
1 Year Ago
boat_ai_optimisations_2 -> naval_update
1 Year Ago
boat_ai_optimisations -> naval_update
1 Year Ago
boat_ai_optimisations_2 -> naval_update
1 Year Ago
boat_ai_optimisations -> naval_update
1 Year Ago
merge from cannon_animation
1 Year Ago
merge from copy_paste_boats -> naval_update
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
1 Year Ago
fix_dumb_name -> naval_update
1 Year Ago
Move useable by turret check to the serverside
1 Year Ago
Compile fixes
1 Year Ago
Update 50 Cal Model to include updated bullet belt
1 Year Ago
Codegen compile fix
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
1 Year Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
1 Year Ago
naval_update/gun_turret -> naval_update
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Merge from naval_missions
1 Year Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.