branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
merge from more_cannon_fixes to naval_update
11 Months Ago
PT Front Turret changes
11 Months Ago
Re-export animation to remove cannon offset
11 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
11 Months Ago
Added PT boat 50cal ammo mounts
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
gun_turret -> naval_update
11 Months Ago
Updating 50 cal fbxs with new bones
11 Months Ago
50cal single reload, idle and fire block out animation content
11 Months Ago
Post merge compile fix
11 Months Ago
Merge from main
11 Months Ago
Canon animation pose updates to match ballista pose
11 Months Ago
Updating 50 cal rig pivot points
11 Months Ago
Merge from naval_update/floating_cities
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Adding 50 cal right rig
11 Months Ago
Adding browning single rig fbx
11 Months Ago
BaseMountable compile fixes
11 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
11 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
11 Months Ago
boat_ai_optimisations_2 -> naval_update
11 Months Ago
boat_ai_optimisations -> naval_update
11 Months Ago
boat_ai_optimisations_2 -> naval_update
11 Months Ago
boat_ai_optimisations -> naval_update
11 Months Ago
merge from cannon_animation
11 Months Ago
merge from copy_paste_boats -> naval_update
11 Months Ago
merge from naval_update/floating_cities
11 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
11 Months Ago
fix_dumb_name -> naval_update
11 Months Ago
Move useable by turret check to the serverside
11 Months Ago
Compile fixes
11 Months Ago
Update 50 Cal Model to include updated bullet belt
11 Months Ago
Codegen compile fix
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
11 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
11 Months Ago
naval_update/gun_turret -> naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Merge from naval_missions
11 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
11 Months Ago
Merge from main. (taking oilrig changes from main)
11 Months Ago
merge from main
11 Months Ago
Merge from naval_missions
11 Months Ago
merge from boat_stability
11 Months Ago
mereg from boat_stability
11 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
11 Months Ago
merge ghostship_npcs to naval_update